• 0 Posts
  • 124 Comments
Joined 1 year ago
cake
Cake day: July 12th, 2023

help-circle










  • That is a good question. I spent the first 18 months making an early access version of my title and then started making money from that and have been growing it since. I am hyper focused on the overall experience which has put my title in the top .01% of all titles in Meta’s early access store called App Lab. Been at the top for nearly 3 years now. It is easily a 10+ year project even though I am full time now. Yes…I continuously update to keep current with the tech. It has all come a long way since I began over 4 years ago.

    I am going slow too as I cannot hire people unless I make the money first. Really trying to do it organically. About to release another big update to the park (it is a highly detailed VR Theme Park) and will raise the price again. I raise the price each time I add more content while all those who already bought get all the new content for free. No in app purchases, no add ons as I wish to reward early adopters and ensure each guest’s experience is whole.



  • In my opinion game studios should not sell out to investors and/or have any stocks as it will lead to profit making the calls eventually. It is tempting to get a bunch of investment, I know it would make my game studio easier to run right now, but then you are constantly reminded how it all ends up. Don’t like the system, stop playing in it and build your company slowly and organically instead and retain full control.

    Same goes for many businesses outside of gaming. Imagine if there was no such thing as the stock market / investors and all companies had to grow on their own merits.

    In my virtual studio everyone is their own sole proprietorship contributing to the project off and on and getting compensated fairly for their contributions. They also have their own projects too and may even pay me to help them sometimes. This way everyone assumes their own risk and reaps their own benefits. If any one person on the virtual team has a hit with their project, they retain full control and owe no money back to some shareholders who did nothing but lend money to make money. It does mean I am way slower than if I could just hire everyone full time as employees, but knowing where having investors will ultimately take me, I accept. Plus going slower means more time to sit on things and polish and not feel time pressure to appease shareholders.

    Shareholders are a little like getting a loan and depending on how successful you are, you have to pay back more than you borrowed and giving them control on your art. No thanks.


  • In my opinion game studios should not sell out to investors and/or have any stocks as it will lead to profit making the calls eventually. It is tempting to get a bunch of investment, I know it would make my game studio easier to run right now, but then you are constantly reminded how it all ends up. Don’t like the system, stop playing in it and build your company slowly and organically instead and retain full control.

    Same goes for many businesses outside of gaming. Imagine if there was no such thing as the stock market / investors and all companies had to grow on their own merits.

    In my virtual studio everyone is their own sole proprietorship contributing to the project off and on and getting compensated fairly for their contributions. They also have their own projects too and may even pay me to help them sometimes. This way everyone assumes their own risk and reaps their own benefits. If any one person on the virtual team has a hit with their project, they retain full control and owe no money back to some shareholders who did nothing but lend money to make money. It does mean I am way slower than if I could just hire everyone full time as employees, but knowing where having investors will ultimately take me, I accept. Plus going slower means more time to sit on things and polish and not feel time pressure to appease shareholders.

    Shareholders are a little like getting a loan and depending on how successful you are, you have to pay back more than you borrowed and giving them control on your art. No thanks.







  • Immersive_Matthew@sh.itjust.workstoAsklemmy@lemmy.mlInsomnia
    link
    fedilink
    arrow-up
    2
    arrow-down
    1
    ·
    10 months ago

    I think the issue is that there are conflicting studies. Some like this one that has found some people to be glutamate sensitive.

    https://myacare.com/blog/part-1-glutamate-sensitivity-real-myths-about-glutamate-msg-and-more

    You can also find studies that say there is zero effect. Don’t doubt their results as they never tested me because if they did, they would have a different result. Plenty of other studies have also found some to be sensitive to glutamate so downplaying here might lead someone to dismiss my suggestion which is a real shame as there is Zero harm to cut out high glutamate foods for a period and see how sleep goes.

    For me, I absolutely assure you that high glutamate foods really make me hyper. Like zero doubt here as I have experimented a lot with this right down to a teaspoon of MSG with non glutamate dinner that I know has no effect on my sleep to end up absolutely wired for 12hrs as if I slammed 5 cans of red bull and more. It is really awful and while you clearly do not have this issue, I kindly request you do more research before sharing as it is not as black and white as you just presented.