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Cake day: August 28th, 2025

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  • Tried the demo. Its 42gb to download, lmao. Its UE5. It runs like ass. Like my 5800X3D and 6900XT combo isnt the very best anymore. But it can handle every big AAA game with gorgoues graphics just fine. But Bus Bound seems to be the limit. Better upgrade to a 5090, i guess. Seriously i barely hit 60 fps on medium(without lumen for GI and reflections) and balanced(!) upscaling. The artstyle of the game doesnt even shine on ‘epic’. But on medium it looks like a 10-15 year old budget title and still runs like ass. Also TSR/FSR/DLSS/XESS is a must. If you atleast want a clean image with low graphics: though luck. Temporal artifacting and smearing are on the table. Now eat shit.

    The intro of the game is super low budget which isnt an issue but isnt a plus either. Driving physics are so barebones that i feel like its a barely touched UE5 premade physics asset. Collisions are laughably bad and worse then a lot of the PS1 racing games i played a few months back(this isnt an exaggeration). One time the busses(eseses?) collision box got stuck in the asphalt of a (slight) downward slope and the physics exploded. Amateur hour. Didnt make it to the managment aspect because i stopped caring.

    Now to the positives: The game made me finally read into getting Optiscaler running on Linux to spoof FSR4 on my RDNA2 card. Its pretty solid for an upscaler. I will try it now with Control where the image quality always bothered me in the past.

    Anyway: Fuck RPS and Saber Interactive for their misleading little adverticle.








  • Hond@piefed.socialtoGaming@beehaw.orghave some standards
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    1 month ago

    I killed several really well going conversations in the past by mentioning that one of my hobbies is to play racing games with my plastic toywheel.

    Like dont get wrong i’m fully aware that its not a sexy hobby. But if thats enough to tank an otherwise well going conversation for you then i’m not interested either way.


  • Hond@piefed.socialtoich_iel@feddit.orgich🫶🐧iel
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    1 month ago

    Ich bin noch nicht so weit. Was aber inzwischen wirklich gut funktioniert ist Hilfe zur Selbsthilfe zu finden. Ich hab in den letzten 15 Jahren mehrfach den dauerhaften Wechsel zu Linux gesucht. Aber früher oder später hat es irgendwas zerschossen. Selbst bei Allerweltsdistros wie Ubuntu auf einem Thinkpad. Die Dokumentation und die Community waren oft in den Fällen dann für mich leider wenig hilfreich. Womit ich dann doch immer wieder bei Windows gelandet bin weil ich da problemlos Problemlösungen finden konnte.

    Der große Unterschied ist glaub ich, dass man bei Windows auch manchmal auf 15 Jahre alte Forenbeiträge stoßen kann die einem den Arsch retten. Unter Linux sind so alte Beiträge zumindestens als Neuling eher tunlichst zu vermeiden.

    Aber ja, das war alles einmal. Archwiki, distroeigene Foren, distroeigene Wikis, Discords(mag ich als Plattform garnichmal so, aber die Leute sind einfach meistens schwer in Ordnung. Die Erfahrung hab ich in Matrix und ähnlich nerdigen Kanälen nicht teilen können). Bei Information abseits davon irgendwie drauf achten, dass es halbwegs aktuell ist. Läuft inzwischen. Musste schon länger nichtmehr um Hilfe bitten sondern konnte die benötigten Informationen selbst suchmaschinen.

    Naja und Videospiele funzen inzwischen doch auch einfach sehr gut. Das war vor 5 Jahren auch noch anders. Dazu hat das Frickeln unter Windows für meine Belange wirklich schmerzhaft stark zugenommen. Der Leidensdruck wurde da echt zu groß für mich. Da frickel ich in der Zeit lieber in Linux rum. Aber das letzte Jahr war was Frickeln betrifft recht unspektakulär. Vorallem im Hinblick, dass mir 25 Jahre Wissensvorsprung wie bei Windows fehlen.





  • Hond@piefed.socialtoGames@lemmy.worldThe Making of Wolfenstein - Noclip Documentary
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    1 month ago

    My biggest gripe with noclip is that their documentaries feel just a tad too corporate. Like i’m(!) personally(!) convinced some money was exchanged between the dev/publisher to make these docs happen. (allegedly, no proof, vibes)

    BUT(!!) idk how else you would get that close access to the stories they like to tell. Also they’re really fucking good at telling and surfacing stories in these tight constraints tbh. If you’re not a particular fan of a topic they cover it can feel sometimes a bit ‘shilly’. But if you are in some capacity fan they always give you some really cool insights into the development of ‘your’ game. Danny O’Dwyer is a fucking magician in that regard. I never feel cheated besides the thoughts in my first sentences in my post.


  • Thats the thing with Ubisoft. They dont make offensively bad games. They’re mostly just bland. What sells them (for me) are pretty unique settings and cool broader concepts. Thats probably that french je ne sais quoi which pulls in (my) attention. But everything else just falls apart if you’re a bit more into games. You know, i dont want to use the ‘G’ word. I dont want to make the case for the distinction between casuals and hArDcoRe - there it is - gAmeRS.
    But Ubisoft games just still feel soooo formulaic. Even when they kinda try to remedy that fact. Yeah, they try to clutter the map with less interest points. Yeah, they stopped making you climb towers to populate said maps with interest points. But it still feels like made by committee. That corporate smoothing stone is just there. I’ve seen and resent this shit too many times because i buy more games than just the most current yearly COD/FIFA/AssCreed iteration.

    Atleast gameplaywise i could handle it. But my biggest gripe personally is just the utterly shit writing in Ubisoft games. Its just soooo bad IMHO. They cant tell a compelling story. It always feels like an afterthought to the gameplay which already isnt landing for me.

    Like yeah, SW Outlaws is an above average and alright AAA title. But i just cant anymore after 15 years of the same shit with the same patterns. At some point it had to break the camels back.