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Joined 2 years ago
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Cake day: June 17th, 2023

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  • Well 5e is more or less a basic version of 3.5/d20 system, so there are lots of things that no longer make sense after you gut the rulebook. 3.5 had skill ranks. Clerics started with a bunch of ranks at 1st level and then would continue to buy ranks in religion every level, and would be much better at related knowledge checks than an unranked 18 Int wizard in no time. Knowledge skills relying on Int makes sense. Having a skill system that no longer takes into account character life choices and experiences, does not. I’d really like to see the solution to these problems be to add back rules rather than further dumb things down by making every class centred around a single stat. Despite its flaws, 3.5 had a lot that is sorely missed.


  • I use a tiny drill bit to make a hole in the centre of either side of the damaged joint, then cut a piece of metal tubing (hobby shops sell them) or a piece of plastic such as filament from a 3D printer (getting a ~1cm piece of PLA from your local library is probably free) to use as a pin to fit into the holes and reinforce the joint. Then once you are happy with the fit, glue it all together. If it is really tiny, you may not be able to pin it and then glue might be your only hope. Depending on the weight of the parts and material, crazy glue is usually pretty good for most situations. With plastics, where I need it to grip right away and hold its own weight, I like Testors modeling cement. Way better initial hold than even the gel crazy glues.




  • I remember working that one out with my brothers. Every step you take just leads to further problems getting the fish. It was easy to figure out to put the towel over the perfectly towel-sized grate and hang your robe on the hook. Blocking the cleaning robot access panel with Ford’s satchel also seemed to make sense as well. But when we put the stack of junk mail on the satchel and it actually worked? Well holy shit, were we ecstatic. It opens up some of the best parts of the game, though I would argue not as much as figuring out how to get the spare improbability drive to work. I think one of my brothers bought that same guide book long after we retired the C64, so though he knew how to finish it, I don’t think any of us ever did. I remember getting to Magrathea and not ever being able to figure out the proper tool bit. Tried taking the proper tool, and storing another tool in the thing your aunt gave you, but never seemed to work.