I wouldn’t say it sucks, just that it’s a more complex, lower-level API layer than DX11 and earlier. Which is good in that it allows for more control over game performance, but the big downside is that it’s more difficult and easier to screw up.
You stated that they are different, that sex is something serious and concerning, and that worrying about violence is something boomers do.
If you didn’t mean it to come of that way then I’m not sure why you worded it that way.
So, your opinion is that any and all violent content is never a concern, and is appropriate for any age, even small children?
I have to say, that is not an opinion I’ve seen too often.
OP stated that only porn games should have any sexual content in them because his kids play video games.
She people aren’t kids should see sexual content, but that’s it’s weird to be against any kind of sexual content but not be bothered by violence.
Not everyone is a coomer who wants to revolve their life around sexuality.
You can acknowledge that sex exists without someone’s life revolving around it. Just like “wanting sex to be private” may not mean that someone is just terrified of the topic itself or thinks all sex is gross and should be avoided.
Just because people have different values than you doesn’t make it sad.
Some values become more of a target for criticism than others. “No one should make content that I don’t personally approve of” is one that I would categorize as worthy of criticism.
In this case, OP is stating that he thinks no company should be making games with any type of sexual content. Just in case his kids want to play that game.
That goes beyond “monitoring what their kids play” and that’s why people are reacting strongly.
Source available is open source. There’s a recent movement trying to redefine open source to refer only to FOSS, but it’s pretty stupid.
You have it reversed. The “source available is open source” argument is the more recent idea. Unless by “recent” you mean “in the last 30 years”.
Also, you can distribute your version, of course you can.
Are you sure?
You may Distribute Engine Code (including as modified by you) in Source Code or object code to a third party who is separately licensed by us to use the same version of the Engine Code that you are Distributing.
Any public Distribution of Engine Tools (e.g., intended generally for third parties who are separately licensed by us to use the Engine Code) must take place through a marketplace operated by Epic such as the Unreal Engine Marketplace (e.g., for Distributing a Product’s modding tool or editor to end users) or through a fork of Epic’s GitHub UnrealEngine Network (e.g., for Distributing Source Code).
So, you can only distribute source to people who are specifically licensed by Epic to use the source. That sure doesn’t sound anything like “open source” to me.
you can’t use most open source code “however you like” either
Alright, sure my language was overly broad. “The licensing is restrictive in a way which makes it clearly not open source.” would have been a better choice.
…the main restriction with unreal engine is that you can’t mix it with copyleft licenses and you can’t use it commercially.
So, it’s not open source.
…but you can do what most people want to do, modify, extend, fix, learn. that’s the most relevant thing for what we are talking about here
That still doesn’t make it open source, mainly because you are missing one of biggest aspects, distribution.
keep in mind that unreal engine is also open source.
The Unreal Engine is not open source by any reasonable definition of open source. Being “source available” is not the same as open source, as you can’t use the code whoever you like.
The qualifier is just pointing out that most of the content on the blog is centered around MUDs as opposed to other types of text-based games.
You also some aspect of this old XKCD: https://xkcd.com/927/
Long are the days that devs would need to write their own tools and even engines to put the game running. Some (like Naughty Dog) would even hack the hardware in order to bypass limitations of it.
Re-using engines has been around for basically as long as game development has existed. This idea of some mythical age when game development was more “pure” is a fantasy. What has changed is that expectations on AAA titles has grown to the point where it’s extremely difficult to roll your own engine if you are committed to many, many years of work.
Not to mention, it certainly doesn’t guarantee that the engine performs well. Look at Starfield or Baldur’s Gate 3. Both have noticeable issues with performance, and both are built on in-house engines by their respective studios.
No he means in the vanilla game. The first 10 levels go extremely quickly if you have even a basic idea is what you are doing.
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Within a system you can bring up the “scanner tool” view in the ship to then point yourself to a planet and travel that way.
But to to travel to various systems, yes you’ll need to use a menu. But then I’m not sure how you would expect to fly between systems without some form of menu to select where you want to go.
That applies to open software standards, what does it have to do with buying cash cows?
It has no real meaning anymore. It’s now a phrase people throw around as effectively a meme. You won’t get anything but a wrong answer to this question.
I actually enjoyed the game quite a bit, but then BG3 and Starfield released and I just haven’t come back to it.
I did feel like the first season stuff was a little bare, so that didn’t help things.
Nah, it’s more than the communities on places like Reddit and lemmy/kbin are so small and unimportant relative to the overall consumer market that you can pretty much ignore them completely.