Someone else mentioned VR games, if you can afford the gear I second that recommendation. Some games can be quite the workout, and it doesn’t feel like I’m convincing myself to exercise because I’m just playing video games.
Someone else mentioned VR games, if you can afford the gear I second that recommendation. Some games can be quite the workout, and it doesn’t feel like I’m convincing myself to exercise because I’m just playing video games.
I haven’t seen this mentioned yet, but I feel like a world map is important. It doesn’t have to be a work of art, even a rough sketch of a continent shape with a couple landmarks and a You Are Here sign will do. For me, being able to visualize a map of the world and my character’s position on it helps me place my character in the context of the world. This is doubly true if your campaign has a lot of travel, as many do.
Depends on the game, but I usually sort my player inventories by item purpose. Items that never leave the inventory (quest items, alternative gear, etc) at the top, then potions/food, then ammunition, then whatever random loot I’m picking up.
As far as Valheim goes, I actually really enjoy building highly organized dedicated storage rooms with for all my loot. My brain makes the good chemicals when I go into the storage closet and see my neatly labeled chests (now why won’t it do that in real life?). It’s worth noting that the chest size issue gets much, much better further on in the game. You go from 10 items per chest to 24 when you get access to iron, and 32 with black metal.
It generated printable Black Lotuses? Jackpot!