• 0 Posts
  • 21 Comments
Joined 2 years ago
cake
Cake day: June 1st, 2023

help-circle
  • I finally cracked into Phase 4 of Satisfactory when I haven’t been able to do that before, so I’m enjoying seeing some new things but also feeling a bit analysis paralysis on where to go/what to focus on. Currently trying to build a cool sky train that connects my bases. Also working on the Castlevania DLC for VS and doing my best not to just “look up the answers” to all the new content. I don’t have a ton of nostalgia for Castlevania outside of Aria of Sorrow, but I’m enjoying the sheer amount of new stuff they added in.

    And lastly, Rise of the Golden Idol came out yesterday and consumed my evening. I loved that first game so much that this was a no-brainer.


  • I think it’s fair to say I’m more patient than I was. Having kids has slowed me down on playing games constantly, but I’ve also drifted towards more indie games and away from big tentpole $60-$70 releases. Some games will be a day one purchase based on enjoying their past work(s), like Tactical Breach Wizards and Steamworld Heist 2, and the cost barrier ends up lower. The last time I went for the big AAA game on or close to launch was Hogwarts Legacy, and that was mostly for the wife since she loves all things Harry Potter.

    With the sheer amount of games being released and being able to find just about anything you could want, there’s not really a need to be in on the hotness. There are plenty of games to enjoy while those other ones get cheaper and cheaper. The launch day excitement/rush of discovery is always nice though and I do wish there was some kind of a “book club but for games” where a group could go in and have a fresh experience with a game that’s already released.





  • Hmm…440 hours on Steam…probably another 125 on the Switch…

    I love this game. It’s so cozy and comfortable. I found SDV after my divorce just when it had originally released and I was drawn into the cute world and how much character oozes from every corner. Every person you meet has something going on or you can just be a weird hermit building out your farm in peace. There’s enough of a story to propel you forward but never overbearing and it gets out of the way when it’s “done”.

    As time has gone on from my first playthrough, I’ll typically dive back in when the itch strikes or a new content update comes along. The last few playthroughs I’ve done a lot to mod the game and introduce new things into the world to discover, some of which just feels indistinguishable from the official content and others that just help reduce barriers that I want to skip over (like fishing).

    Stardew Valley is a game I will likely always go back to. I’m sure it will eventually eclipse my current most played game (Team Fortress 2 @ ~800 hours). I’ve tried other games like it and while they’re fun, none seem to have the staying power that Stardew has over me. While I will absolutely check out his next game, I’m hoping Stardew Valley never really stops being updated over the years.


  • I think original Sims made the biggest impact on me since I probably played that one the most. Our PC couldn’t handle The Sims 2 when it came out, and I only tangentially tried 3 and 4. Mostly enough to build a cool house and spend a few days with the Sims I created. Sims 1 I probably poured a ton of hours into it.

    One thing I did discover and never fully completed in the later games was trying to do some sort of haunted house family. As in, have someone move in and intentionally die in a way that created a new color of ghost. Get all of the different ghost colors in one house/lot then move a normal family in. I don’t think it really mattered in any way, I just loved the idea of a regular family cohabitating with a rainbow of ghosts.

    There’s something both so unique and also so simple to the Sims that I’m surprised it’s taken this long for folks to try and “go for it” the way Cities:Skylines went for Sim City. Like, you have to craft interesting stories within the game but you don’t need to wholecloth invent a galactic empire/fantasy world/etc…you can broadly look at our world and copy/paste for inspiration. With Paralives and Life By You “coming soon” in some fashion, there’s going to be some interesting competition here.





  • Enjoying it a lot, maybe ~12h in or so?

    I put about 30h into Valheim and this feels like it will play out a similar way. I’ll have a blast for a concentrated time, maybe play with a friend or two, then find something else. I thought the mishmash of realistic world and cute cartoony monsters would clash but it’s working for me. Just starting to see the loop of automation and what to look for in a second base. It has a charming amount of jank attached to it.

    I spent most of my time yesterday rebuilding my base after one of those grass elephants attacked us for no obvious reason, then a bunch of WAY higher level Relaxasaurus raided alongside the elephant and burned my base down.





  • The marketing for Like a Dragon: Infinite Wealth and The Man Who Erased His Name seem to have worked on me because I decided to start playing Yakuza 0 on my Steam Deck. Sticking to pure easy mode and mainlining the story. It’s got some weird jank to it but I also kinda like it? If it hooks me, maybe I’ll take the plunge on the others. Yakuza: Like A Dragon looked like a lot of fun so I’ll probably stop and smell the roses when I get to that one.

    Otherwise, Fights in Tight Spaces is my current non-story focused game I’m making my way through.


  • I don’t think I played any truly bad games, but I do have a list of games that I bounced off of for one reason or another. Maybe I ran out of steam to play them, maybe life got in the way and I couldn’t come back to it, or I just didn’t want to “git gud” with the limited time I have. I basically deemed them not worth my time when I did manage to sink a ton of hours into Spider-Man, Cyberpunk, and Talos Principle.

    So that abandoned graveyard consists of…

    • Tunic - I hit a wall at one of the bosses and just couldn’t progress. Ran out of juice unfortunately.
    • Mr. Sun’s Hatbox - Such a weird quirky game. Didn’t get close to beating it but I got enough out of it and called it quits.
    • Hunt: Showdown - This one was a bummer. It’s been on my “need to try” list. I tried it, solo, and died right away. I could tell it was one of those games that needed a time investment to make it work and I just don’t have it in me.
    • Cult of the Lamb - Something about the roguelike aspect of it didn’t mesh with me, which is weird because I feel like that’s really become a genre I like.
    • Overwatch 2 - I played poorly as Lifeweaver, was griefed in chat, and quit :)

  • I think I’m almost done with Cyberpunk 2077. Cleared all Scanner Hustles and Side Gigs, most Side Missions, so I think I just have the main story, the Phantom Liberty story, and whatever Side Missions might need a day in-game to complete. When it’s done I think I’m going to find something much lower impact to just veg out in for a bit, but Cyberpunk has been a lot of fun to dive into and I can see myself coming back to it in a few years.

    I also took the plunge into a gacha game for some reason on my phone. Reverse 1999. The art style was intriguing and I’m enjoying it a lot so far. We’ll see how long it sticks around.



  • I might have just turned to dust and blown away in the wind reading this!

    Seriously though, it’s nice how just simple they are. Even times I’ve fired up my PS3 it’s got just a little bit of friction in ways you don’t expect there to be. The trade off for all that simplicity though is you get what’s on the disc/cartridge and that is it. No patches, no DLC or expansions, and you lose/break/give away that disc you’re out of luck. It’s weird even now feeling like those games could be “lesser versions” because they can’t be updated in any way, but as a kid at the time that wasn’t even an expectation.

    Probably the hardest thing at this point is remembering you need that ADC to connect it to a modern TV!