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Joined 2 years ago
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Cake day: June 24th, 2023

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  • “I can’t fathom it” doesn’t mean “I haven’t heard the criticisms of this movie”. I mean that I remain surprised at how long lasting and vitriolic the hate for it is, as you’re demonstrating by popping in to complain about how toxic last jedi fans are while also trying to tell me what you hate about a thing I love.

    And I know you don’t mean it that way but goddamn am I tired of having a conversation like this every time I mention liking the movie online for more than half a decade.









  • I’m not a fan of Bethesda’s reliance on mods to do basic shit, like fix a broken UI and inventory management system, by honestly I also think this argument is overused. People pay for these games because they want to mod the shit out of them, it’s like ninety percent of the appeal. Nobody is forcing modders to work on them, either. That argument can only stretch so far. For comparison, No Man’s Sky is actively hostile to modding, and as a result I probably won’t be going back to it despite loving it. They’re not going to add the kind of content I want, they’re likely never going to, and they’re not letting anyone else do it either. I wish they’d allow free volunteers to finish off some of their 75%-of-the-way-to-greatness features.

    With starfield, I’m excited for the mods, and the game is far from flawless goodness knows, but I’ve had a friggin good time and definitely got my money’s worth on vanilla. Now I look forward to spicing it as I like.





  • My issue with it in Starfield (and any game in its genre) is that the game seems to be confused about how it feels about encumbrance. Am I supposed to be looting everything I see? If not, then why is it the major income source, why are so many random objects worth selling and taking? If so, why do merchants have such low credit stores? Am I supposed to be collecting cool stuff to display? If not, then why all the display objects? If so, why have my companions constantly nag me about bringing junk? Why make ship storage so low? Or, am I supposed to be carefully considering what I want to bring as loot? If so, why is there so much of it and why isn’t there some way to quickly see what’s worth taking? Am I supposed to spend an hour after each combat carefully weighing what to take home?

    It’s entirely unclear what they want. If they want looting to be less of a game loop, junk items should have no sell value and missions should be more of a reward, and item value/kg should be easy to assess. We should be quickly able to discard valueless items from inventory. Otoh if they want looting to be a bigger part of the game, I should be able to readily carry and sell my loot and doing so shouldn’t make me so rich it breaks the economy.

    It’s one of my main complaints, not so much about starfield, but pretty much anything in this genre. It feels like they can’t tell if they want me to loot everything or not, the design is fundamentally at odds with itself.


  • Rt critic scores are, imo, one of the best rating scales. Think of it as a percentage chance a fairly average movie watcher is going to like this movie. It’s not saying “this movie is 75% good”. It’s 3/4 reviewers felt it was worth watching, and does not comment on if they thought it was amazing or just okay. Marvel stuff tends to score high because mostly, despite not being some peak cinema, it provides an entertaining experience that earns a passing grade from most people. Movies that are more niche tend to get a lower score but that doesn’t mean they’re bad, just more niche.

    I like this because it’s easy to understand what it means with a little research. Most game scores don’t do that and I find it annoying