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Cake day: July 8th, 2023

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  • Did you read the article, or the actual research paper? They present a mathematical proof that any hypothetical method of training an AI that produces an algorithm that performs better than random chance could also be used to solve a known intractible problem, which is impossible with all known current methods. This means that any algorithm we can produce that works by training an AI would run in exponential time or worse.

    The paper authors point out that this also has severe implications for current AI, too–since the current AI-by-learning method that underpins all LLMs is fundamentally NP-hard and can’t run in polynomial time, “the sample-and-time requirements grow non-polynomially (e.g. exponentially or worse) in n.” They present a thought experiment of an AI that handles a 15-minute conversation, assuming 60 words are spoken per minute (keep in mind the average is roughly 160). The resources this AI would require to process this would be 60*15 = 900. The authors then conclude:

    “Now the AI needs to learn to respond appropriately to conversations of this size (and not just to short prompts). Since resource requirements for AI-by-Learning grow exponentially or worse, let us take a simple exponential function O(2n ) as our proxy of the order of magnitude of resources needed as a function of n. 2^900 ∼ 10^270 is already unimaginably larger than the number of atoms in the universe (∼10^81 ). Imagine us sampling this super-astronomical space of possible situations using so-called ‘Big Data’. Even if we grant that billions of trillions (10 21 ) of relevant data samples could be generated (or scraped) and stored, then this is still but a miniscule proportion of the order of magnitude of samples needed to solve the learning problem for even moderate size n.”

    That’s why LLMs are a dead end.


  • I gave up on it for now when the questline involving the NPC learning to write broke, and then I started crashing to desktop (without any logs anywhere, either in the Buffout directory or even in Windows’ Event Viewer) every time I left the Swan or fast traveled directly to it, even though traveling to another point literally fifty feet south worked just fine. And since there’s no logs describing the crash, I have no idea how to fix it.

    I could probably fix it by uninstalling and re-downloading it again, but I have a goddamn data cap that my roommate already blows through every month with the fucking massive updates Fallout 76 has taken to pushing out, I have zero desire to download 60 GB of data (30 GB base game + 30 GB FOLON) every fucking time I sneeze wrong and make the game start crashing again. =|


  • It’s pretty okay. If you like the gameplay loop of scavenging parts to maintain and upgrade your car, and don’t mind the roguelite elements, it’s pretty fun, and it does a good job of creating tension–there’s been multiple occasions where I wanted to loot more but I was out of time and likely to die if I stayed much longer.

    The world building is immaculate, but IMO unfortunately the plot doesn’t really pay off, and the ending isn’t… super satisfying. It does enough to drive you along (no pun intended). The best part of the game is easily the soundtrack, and the best song in the soundtrack is easily The Freeze.


  • Are you talking about the chibi models vs. more realistic models? I think that was an artifact of an FF trope left over from the NES era where the world sprites were limited to one tile due to NES hardware limitations while the battle sprites were more detailed 1x2 tiles, and this was kept all the way up to FF6 where they finally used the same sprite for world and battles.

    I have no clue why they went back to using different/less detailed models for world exploration in FF7 (if I had to guess they were unfamiliar with the PSX hardware and the chibi models used fewer polygons), but that go a long way to explain why the FMVs sometimes used different models–IIRC, the FMVs with chibi models played directly from the field, and the ones with more detailed models had some kind of scene transition into them, or otherwise were used for major plot beats. It’s good they abandoned this entirely with FF8 onwards, though.



  • Yeah, there are so many moments I wish I had a time machine so I could go back and yell at various people while shaking their shoulders.

    For the love of God, Barack, don’t make fun of Trump at the White House correspondent’s dinner, he’ll run for president to dismantle all you’ve built up in revenge and HE WILL WIN.

    Please, Ruth, I beg you to step down now while there’s still an opportunity for you to be replaced with another liberal justice. If you don’t, your legacy will be undone I’m under four years and it will herald the end of American democracy.

    Please, Barack, don’t let them steal a supreme court seat like this, you have to force the issue while there’s still time or else you will watch the heritage foundation gloat about the second American revolution against the left while a corrupt court anoints the president as above the law of the land.

    For the love of God, Biden, please run in 2016, I know you’re still grieving over the death of your son, but if you don’t you’ll be grieving over the death of your entire country.

    For the love of God, Hillary, please step aside and let Sanders be the candidate, I know you agreed with Obama that he would give you SoS in return for you running after him but the Republican propaganda machine has made you toxic.

    Barack, you can’t sweep this Russian interference under the rug, it’s too important to ignore, please!

    I beg you, Hillary, don’t ignore the rust belt, your numbers are weaker than they should be there and they are too important to lose, the literal future of democracy is at stake.

    For fuck’s sake, Comey, don’t reopen this stupid email investigation two weeks before the election, we both know there’s nothing on that fucking laptop. You need to shut down the trumpy faction before they leak its existence because they are trying to interfere with the election, and if Trump wins he will reward you with a pink slip while gleefully dragging the country to a dictatorship.

    This timeline could’ve been so easily avoided, if only one variable out of dozens was different. But here we are, with me wondering where I can even flee to in order to escape the coming dictatorship.



  • Hoo boy, it’s a toughie. On the one hand, Trump would still be around. He also wouldn’t be in as much legal peril as he is now (it’s likely there wouldn’t have been an appetite to prosecute him over the Stormy Daniels hush money payments, and the classified documents case would have never happened to begin with since he wouldn’t have had access). But he almost definitely WOULD have tried to pull off another insurrection similar to Jan 6th–he was foreshadowing that he wouldn’t accept the results if he lost even back in 2016, using the same language as he did in 2020 before he launched his coup attempt.

    The world where Trump doesn’t attempt a coup isn’t very interesting, at least for this thought experiment–he slinks off, continues shitposting about Hillary on Twitter, but likely doesn’t try to run again (or loses in the primary because he’s a sore loser). Everyone ignores his hush money payments in the interest of “statesmanship,” and at best he becomes a minor kingmaker in the party apparatus. MAGA withers on the vine, and we largely continue with the late Obama administration status quo.

    The world where he attempts a coup is much more interesting. The real question is, what would have changed after the failed insurrection attempt? It’s highly unlikely it would have succeeded or even gotten anywhere as close as it did, since a lot of the original plan relied on access to the levers of power (I.e. being able to withhold security to let the rioters overrun the Capitol). But how would everyone react to it long-term? In this timeline, Republicans genuinely distanced themselves from Trump and Jan 6th at first, likely out of shock over the realization that they were actually in danger and the very real fear that they could end up hurt or killed. But as the shock wore off, Republicans started shuffling back to MAGA as the propaganda machine did its work to downplay and normalize the failed coup, and they realized that their base saw Jan 6th as a good thing.

    In a theoretical timeline where Trump tries a coup in 2016, it depends on how far Trump gets before he fails. If he’s thwarted to the point where he doesn’t (or can’t) hold the rally that stormed the Capitol, then nothing really comes of it at all–it becomes a footnote in history that is only cared about by political historians, pub trivia enthusiasts, and people who like to talk about politics on the internet. If he gets to the point where he holds a rally, but the rally is prevented from interfering with the certification process (complete with provocative images of cops in riot gear swinging at MAGA rioters), it’s likely that this downplaying and normalization would have been ironically amplified by virtue of the coup attempt being less successful. Without the visceral fear of hiding from rioters, Republicans would have no reason to distance themselves from the attempt, and they would almost immediately start using it as fodder to attack the new Clinton administration. In short, the hypothetical coup attempt would become another Benghazi scandal for Clinton–something that she had little real involvement in and largely wasn’t her fault, but that she gets blamed for anyway. Trump, meanwhile, would remain largely in the same position as in 2015–the dominant force in the party.

    Aside from that, the court wouldn’t be as openly corrupt as it is now. It’d be filled by a moderate Clinton appointee if democrats have the 51 votes to abolish the filibuster for supreme court appointees (or held open by McConnell otherwise), and when RBG dies her replacement is decided by whoever wins the 2020 election. Roe v. Wade would still exist, the chevron deference would still be the law of the land, and we wouldn’t have the terrifying prospect of legally sanctioned presidential death squads.

    Overall, I think we would be largely in line with the status quo of 2014-2015. Not great, with a worrying trend towards fascism and an establishment largely too busy huffing their own farts to address the vast majority of problems facing us, but a LOT better than where we are right now.


  • For what it’s worth, this was largely my own opinion, and on a personal level, I found 4 to be enjoyable, if vaguely bland, while Apocalypse was the first mainline SMT game whose story and characters I legitimately enjoyed and found engaging, even while I was insulting Asahi every time she opened her goddamn mouth. Yeah, the game falls victim to the whole “this entire mess would have never happened if the main characters weren’t fucking idiots” syndrome, but at least I felt something while the plot was happening, which is more than I could say about SMT 1, 2, & 4 and their cardboard cutout characters with the depth of a sheet of paper. (Not to say that I didn’t enjoy SMT 4’s story at all, I found the world and overall plot engaging. But the character writing and dialogue is some of the weakest I’ve ever seen, and I’ve read bad fanfiction. I’ve written bad fanfiction.)


  • OK, so I actually know a fair bit about this series since I went through (a good chunk of) it semi-recently myself!

    The mainline SMT games all take place in post-apocalyptic Japan, where your party is yourself, maybe a few other humans, and most importantly, demons that you recruit, level up, and combine together to make new, more powerful ones. Like someone else said, SMT is sort of like Pokemon, but instead of fighting with cute electric rats and furry bait, you fight alongside various mythological figures (…and furry bait). The SNES games are first-person, grid-based dungeon crawlers, but later games largely drop the grid-based aspect.

    Anyway, I started out with Shin Megami Tensei 1 on the SNES. It was pretty darn enjoyable, though I used a walkthrough–if you play the SNES games, I strongly recommend doing this, because both games are basically one giant labyrinth with an overworld. A walkthrough is pretty much mandatory to navigate which demons are worth recruiting and merging together, and to find the various secrets and treasures scattered throughout the world. A nice thing about the first game is that the level scaling is well-paced; as long as you don’t run away from battles and are smart about your recruitment and demon fusions, you should generally be able to keep up with the power level of your enemies.

    As for SMT 2… well, it spikes the difficulty up much higher than the first game. to the point where I actually wound up giving up about 10-15 hours in, even with a walkthrough and using save states. I had reached a point where the enemies were outleveling my demons and killing them over and over, I couldn’t easily afford to revive them, and I was having trouble recruiting new demons to merge with my existing party into more powerful ones–there were multiple instances where even when I used save states to explore the demon’s entire recruitment dialogue tree, it either took my valuable items/money and ran away, or attacked me. Forced to choose between sitting and grinding for at least 5-10 hours, or moving on, I moved on.

    SMT 3 on the PS2 is the first real “modern” shin megami tensei game, and it introduces the press turn mechanic that forms the core of the mainline SMT series from that point on. Press turns work by giving each side a number of actions they can take based on how many members are in the party–in other words, if you have 4 members active in the party, you have 4 actions. If you hit an enemy’s elemental weakness, you’re given bonus actions you can take (up to a max of 2x your base actions), and if you miss an enemy, or attack them with an element they nullify, reflect, or absorb, you lose turns. Crucially, this also applies to your opponents as well, making combat tense, tactical, and deep: your demon is the only one that uses ice magic, which the enemy is weak to, but your demon is weak to lightning and the enemy can use that element. Do you switch out this demon to cover your own weakness, or keep it in to better exploit the enemy’s weakness? Remember, if the demon dies, you not only have to spend a turn summoning a replacement, but your baseline actions go from 4 to 3, so you’re penalized twice.

    Admittedly, I didn’t play SMT 3 myself, because it has That One Fucking Spell called Beast Eye, which is something only opposing demons can use, and spends a single action to grant the AI two turns (or Dragon Eye, which grants four turns). This gives SMT 3 a reputation for being incredibly difficult, even by the standards of SMT, and frankly I had no appetite for that after having just given up on SMT 2 over difficulty. That said, everybody I speak to who has played SMT 3 says that it’s one of the best RPGs on the PS2, however, so it’s still highly recommended, and later games mercifully got rid of Beast/Dragon Eye.

    SMT 4 is… odd. It starts out looking like a much more generic fantasy setting, but it most assuredly is not. It’s good, but it also very clearly is straining against the limits of the system it’s on. SMT 4 Apocalypse is also extremely good, and I would suggest playing SMT 4 just to play SMT 4 Apocalypse. I won’t say too much about SMT 5 except to note that it’s also good and I recommend it strongly.

    There’s also Persona. Where SMT is a post-apocalyptic dungeon crawler, Persona (at least from 3 onwards) focuses much more heavily on time management. You play as a Japanese high school student in Persona, so a lot of your activities are based around juggling a schedule: attending classes, going to after-school activities, working part-time jobs, spending time with your various party members to build relationships, and saving the world in between. Persona is also different in that instead of having mythological figures fight alongside you as distinct party members, they’re instead Personas that act more like Stands from JoJo’s Bizarre Adventure–they just give humans the ability to cast magic. Notably, the main character is typically the only one who can change their persona-- your companions all have their own persona, but they’re stuck with the one they have, which conveniently gives them their own static elemental strengths/weaknesses and roles. The other big difference is that (up until Persona 5) the main dungeons were more roguelike, procedurally-generated designs, than the static designs of mainline SMT.

    If you decide to play Persona, I’d start with Persona 3–either Reload (the recent remaster) or Persona 3 Portable (which has some extra content like that wasn’t included with the remaster for some godforsaken reason). DO NOT start with Persona 5 like I did–to be blunt, it’s way more polished than 3 or 4, and it’ll be hard to go back and enjoy the previous games afterwards. You can also technically start with Persona 1 and 2, but they’re waaay different than the later entries–they lack the time management/dating sim aspect entirely, and honestly there isn’t a whole lot of reason to play them unless you wanna beat the shit out of Hitler for some reason.




  • My thinking in regards to the humor is that it’s very strongly late 90s/early 00s edge humor. A lot of the game’s humor is based in cute, cartoony characters swearing, drinking, fucking (off-screen), and being maimed and blown up into gruesome chunks of low-poly meat. It’s also very British–Rare is based in the UK, and it really shows through in this game, from the characters’ accents, to the whole game’s plot being kicked off by Conker getting lost while drunkely stumbling home from a pub that wouldn’t be out of place in an English village.

    If you’re a fan of, or nostalgic for, the style of edgy shock humor animation from that period–things like classic South Park, Happy Tree Friends, (jfc how do I say this without getting automodded) R-worded Animal Babies, or Scoundrels (a British skit comedy show starring puppet animals), this game will be right up your alley. Even if you’re not, I’d still say to give it a try–underneath the swearing, poop jokes, dated movie references, and low-fidelity gore, it’s still a platformer by Rare while they were at the top of their game.


  • The problem is that there’s no incentive for employees to stay beyond a few years. Why spend months or years training someone if they leave after the second year?

    But then you have to question why employees aren’t loyal any longer, and that’s because pensions and benefits have eroded, and your pay doesn’t keep up as you stay longer at a company. Why stay at a company for 20, 30, or 40 years when you can come out way ahead financially by hopping jobs every 2-4 years?