Making a console exclusive on their worst selling console ever was probably not helping.
Making a console exclusive on their worst selling console ever was probably not helping.
Back in mar-may it was. Then it was getting 300k users daily with 450k peak players. Now it gets under 30k daily users and ranked 45 on daily players according to steamdb
Sony did a good job of killing PC players tolerance of their bullshit with the helldiver controversy.
Blizzard today is not the company we knew 15 years ago. They have been so thoroughly corrupted by the corporate ownership they can’t possibly understand what their core audience wants or needs to stay engaged.
A husky is just cat software running on dog hardware. Imagine installing iOS onto and android.
“Underpowered” = Why can’t I attack this clearly heavily armored enemy with a small calibre weapon and killed them instantly?
Anyone who thinks darksouls is hard and takes skill never played Helldivers.
Breaker nerd is non-existent, it just has more recoil and slightly less ammo that you’re barely going to notice if you use it as intended. You just can’t spray a group of enemies at 40m and expect headshots on all of them anymore, but closer than about 20m it’s stupidly lethal still.
Everyone knew railgun was getting nerfed. How in the world do you justify a weapon more viable than equipment that needs two people to peak perform or calldowns with literal minutes between uses?
People are mad cause they thought they were good at the game playing on the highest difficulties and taking down elite enemies without a scratch, only to be informed no, they weren’t as good as they thought and were just exploiting a severely unbalanced item that sidestepped the intended difficulties of dealinf with those enemies.
Congrats on being part of the problem.
If you were only in high levels of play because of the viability of the items nerfed, you never should have been at that level to begin with. Railgun was zero risk all the rewards and could kill elites at twice the distance a stratagem can be thrown with armor enhancing their throw distance. From the front, through their armor. This is obviously not intended or we’d be able to toss stragems 100m and things like the AMR and AC would also have pierced these armor parts. We can’t, they don’t, and if you can’t play at the same difficulty level you were at prenerf then you are exactly the people the nerf was targetted at. Helldiver is supposed to be the best of the best and being able to kill everything you see is clearly not the intention, players are supposed to pick their battles carefully and conserve ammo for when they need it. Railgun sidestepped both of those being twice as ammo efficient than the recoiless, not even needing a backpack or teamreload to work, and just encouraged lonewolf play that a coop game absolutely should not encourage letting a single player elminate elite enemies on the highest difficulty with two easy to aim shots.
One of the most amusing and at times frustrating games I ever played was a campaign inspired by the Napoleonic Wars. The French were Gnomes who were extremely bad French stereotypes armed with muskets and liable to flee if their unit got attacked by three volleys OR their officer and/or standard bearer got sniped. Several parlays included awful french accents on the part of the DM and more than one encounter outright avoided by the PCs hiring a bunch of whores to distract or appease the frognomes, complete their objective and move on.
According to Lower Decks the holodecks have filters the ensigns have to clean. One can just imagine what then hell a holodeck is filtering and collecting.
If thats your take away you’ve clearly never played the games and only read reviews about them second or third hand. No one is saying the og trilogy was bad, but according to Jaffe they were writing epics… Which frankly is a far cry from the truth and they only got better as he had less and less involvement to GoW3 being cslled the best of the trilogy, ironically the game he’s not involved in making.
Literally every person I know that played it loved it more than the 2018 reboot, which is saying something since the 2018 GoW put the franchise back on the map after its years long downturn.
Why are shilling so hard for a has-been whose most noteable works had to taken away from his creative control to actually develop into something beyond a juvenile revenge fantasy?
I wanna spend some time cuddled up in bed with horror books and horror movies…