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Cake day: August 22nd, 2025

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  • I haven’t received it yet but apparently not good. It’s a $200 phone. I mostly want it because it runs Linux natively, has a regular unlocked bootloader that isn’t designed to be frustrating like android phones, and can send display over USB-C so it’s like a regular computer. You can run anything like emulating windows apps, you could install steam on it technically by putting it in an emulation container, but the chipset is very old at this point, and so you aren’t going to be emulating anything remotely modern on it. It is just a PC in your pocket though. You have a package manager, you can install many different Linux distros on it. You can get a LoRa radio mesh case for it, a physical keyboard/battery case, which I will probably get eventually. I think it’s worth the 200 dollars. I really want to get away from android. It’s hard because everything from Arm CPUs to the modems are completely proprietary. The only reason this device exists is because the design docs got leaked.

    It does have phone, sms, and your standard phone stuff. You can get several different desktop environments like plasma mobile or gnome mobile and several others. It has 3 GBs of ram, and the OS usually takes up around 500 MB. It has dip switches to disable the hardware like the camera, cell modem, wifi, bt, etc. It would be a great device for taking to defcon.


  • I just ordered a pinephone, haven’t received it yet. The pinephone is the best native option in the U.S right now but you can get some unlocked smartphones with better hardware and install Linux it’s just a bit of a headache.

    The general consensus is that it’s pretty low power, being one of the only chipsets that has publicly available design docs for it. It’s a mid tier 2015 era chipset. It a bit slow but works as a phone. You can probably emulate android apps in it.


  • Hopefully they will realize that the best America has ever been outside of racial and social issues is when FDR was president who was basically a social Democrat, although he preferred the term progressive and new nationalist. The decades after his economic reforms were the greatest time in American history, and then the Republicans got power again with Nixon and started to dismantle all of it, by the time Regan was in office, he killed organized labor and cut taxes on corporations leading to the current situation of hyper Inflationary debt based economics.


  • It’s more so that the actual FPS is lower when using FSR in many cases. The GPU frame rate doesn’t matter in terms of input lag and stuff, it’s all about how many time the CPU can loop through the game logic per second.

    So basically when you move 10 steps forward in a game, the CPU is running tons of code that take the time elapsed since the previous frame and interpolates where the player should be this frame. This is Delta time, (change in time between this frame and last) it’s multiplied by stuff moving to give fluid movement with a variable frame rate. This is why older games would slow down if the frame rate dropped and new games will still calculate the passage of time correctly, even if you only have 15 FPS.

    The fake frames have nothing to do with the game engine or logic, they are deep faked frames that are created with a neural network to fill in between real frames. This does give you something very close to extra frames on the GPU, but there is often a performance hit on the real frames since it’s a heavy process. The CPU has to stay synced to the GPUs real frames since some logic is CPU bound, like physics, creating certain buffers, all kinds of stuff. If the real frame rate of the GPU is lower, it bottlenecks the CPU since it’s also involved to a smaller degree, in rendering real frames. (Preparing data, sending it to the GPU, certain operations which are faster on the CPU that involve rendering like maybe using MMX or other CPU extensions.

    So basically the less real frames you have, the longer the wait between when you game engine can detect mouse and keyboard events and update the game world, even if you are getting 2-3 times the frame rate with generated frames.







  • Generated frames are created using a neural network, they have nothing to do with the actual game scripts and game loop and input polling and stuff. FSR does generate frames to interpolate between real frames but things like physics and input are not being generated as well. It’s only visual. I guess maybe you have to have some basic knowledge about how a computer program and game engine works to understand this.

    Basically the CPU steps through the simulation in steps. When you use frame gen, if it lowers the actual frame rate, then the CPU is making less loops per second over everything, like the physics updates, input polling(capturing key presses and mouse events), and other stuff like this.







  • It’s because game logic is calculated on real frames and these things lower the real frame rate even though they give you more rendered frames. If you were getting 40 real FPS, and then you go to 30 real fps, you will feel a significant amount of lag even if you are getting 60 fps in fake frames. Basically the game loop is running slower and stuff like input polling is happening slower even if you have a higher frame rate.