You know damn well they wont :p
Imo the oldunreal people should have gotten access to post the original games on the store for publishing. The games still get small updates from the community from what i noticed when i got the linux versions going
The real deal y0
You know damn well they wont :p
Imo the oldunreal people should have gotten access to post the original games on the store for publishing. The games still get small updates from the community from what i noticed when i got the linux versions going
First one is the ship, third one is the childeren.
What did he do in the second one? Clone wars is a huge blank in my memory haha
Fair enough, but then you are kinda asking for it if youre doing fishy shit. They need, and i do mean need, to somehow verify the actions being done are from a normal user and not a botnet or other fishy activity…
Yes but also no. Played base game recently, and i had a lot of bugs and frustrations. Some of them because i ran it from hdd, which is not their recommended way of media to install on, but some were clearly design failures and bugs…
But its a server setting to need phone verification. Im on a ton of servers and never provided them my phone number. One server changed access rights manually for my username because i refused to give discord my phone number when they enabled the verification requirement haha.
Also, their response is terrible haha
For me audio sharing doesnt work at all haha
Only in servers that enabled that verification. Its a server setting
Eh, i wouldnt say they are better. They explicitly pulled all unreal games off all stores ( steam, epic store, gog, … ), killed all servers and when asked acted like unreal never existed. They are pieces of shit for doing it and they had no real reason in doing so imo…
Kinda the reason i dont like kotaku tbh. They do such things very often and it always feel like they are taunting or flexing and it comes over as really douchy to me
A fair enough. That sucks major balls
Nice. Id instantly stop using those apps. But it looks like it just checks if dev settings are enabled. You can disable them again after unlocking bootloader you know :D
Til then, stuff works on my phone/lineageos but i thought they only checked for root because then things can go haywire and become unsafe then.
Unlocked bootloader should be fine. Now rooted android is a whole different beast…
You can. There are physical , drm free, releases and drm free releases on gog :p No online required either. So yes, you can :)
As a software developer i know what iterative development means, its in our blood and brains ( or at least it should be ). Simulations can indeed only get you so far, and i agree sometimes you have to make things and take a plunge. However, and i would like to be really wrong here so correct me if im wrong, but other companies like nasa, do not just shoot shit up in space and hope for the best. They arent allowed to do so for a reason. They test and calculate everything very rigoursly to make sure itll hold up as expected. From thruster power, resistance to continues extreme heat from reentry, …
All of that they do here, on earth, before shooting anything up into space. Otherwise things like the rover on mars would have needed like 20 tries instead of 2.
These are things that looks like spacex is just throwing out the window.
To take it back to software development, they are doing an iterative development ( which is very good for what they are doing! ) but their testing before production/release of software is so basic theyll just see how it responds out there. Thats a huge nono to me if youre going to end up crashing all those rockets in the sea killing a shit ton of nature in the process. Sometimes the means dont justify the costs to me, and this is one of them.
Yes, the booster catching was nice to see ( eventhough it nearly ended badly ) and its idea is very good and needed, but the way to get there is…messy.
Specially this. How space x handles failures is a very hard nono in my book. “But we test in the field” is what space x says, and as a software developer its like saying “we test in production”.
Yes youll get something use able faster, but its way way more costly in the long run and is nasty in between.
My arse they cant test this stuff on earth. We have simulations, models, calculations, test, everything. Yes, things can and will sometimes still fail when going in production ( in flight ) but you want to lower the risk of it failing cause its costly as fuck.
They dont seem to care though.
Also, im not saying what they are building towards is bad, it really really isnt, but their methods is… Bad
Maybe they wrote their own emulator
Their source code repo contains a copy of libogc for wii/gc builds because they were annoyed at us. And i do mean a copy. Not a reference, or a sub-module, a full on copy that they build before building the wii/gc executable.
Their own issue, as long as we dont get reports of their broken shit…
Then there are the multiple times they cloned emu repos and butchered them into cores. Or the fact they force the core interface on emulators making them bad.
Retroarch is a nice project from a far, but the closer you look, the more you see huge ass cracks in the project, held down with duct-tape
Im a pc user, and the pc world is still a lot more complex than just “regular, slim and pro” versions. Different hardware and combinations males it a lot more complex.
You could say “low, medium and high end pc” but that means nothing as even a medium pc could have different cpu’s, gpu’s or even ram timings…
But yes, the different console versions is stupid
No, its not in gottem. I checked a few months ago
( gottem is a place in belgium: https://maps.app.goo.gl/9qFUiUz46K1m4bNm6 )