Pretty sure few of them are hoarded by electronic hobbyist like 2N2222A, BD139, BC547, IRFZ44N, IRF540N, IRF9540 and some more. Yes I have electronic addiction issue.
Pretty sure few of them are hoarded by electronic hobbyist like 2N2222A, BD139, BC547, IRFZ44N, IRF540N, IRF9540 and some more. Yes I have electronic addiction issue.
Hmmm… Does it run optimized? With these DLSS/AFMF stuff I just worried it’ll be another turd port like good ol’ R* did with gta 3/vc/sa/4, bully, and manhunt. Yes their recent RDR2 is good or maybe i’m just stuck on older R* games -_-
Huh no Denuvo DRM? interesting…
EDIT: The Double-Eleven did the porting job. Guess I’ll wait.
Consider most of people already gives what they like and also me have variety of interest (likes Rally, Endurance racing, Open wheel, Closed circuit, Street races and so on), maybe I’ll go with Tokyo Xtreme Racer (and its spin off Drift) series. To me Genki much more than a game but rather a love letter to these genre (they even go down with consulting with street racers, incorporating them in game, and make short documentary about them!).
(Excuse me for going a little bit on culture) First the main elephant, the Wangan racing genre. back then (even to this day?) this sub-genre of racing is niche as IIRC this racing scene mostly around Japanese and traced way back in 80s and early to mid 90s during Economy bubble era. Everyone had a lot of cash to spend their money and guess what? those city people spend it on (illegal) street racing and the infamous one where they raced on highway networks. You got japanese tuners also actively participating on these kind of activity even the infamous one! Like owner of RE-Amemiya, Abflug, TOP SECRET, Auto TBK, MCR and so on, now coupled of that with infamous exclusive Mid Night Club, you get the idea of why these people seeking thrill of moving fast on this highway roads. For Touge scene and sub-genre, I think you guys all know very much as it’s more popularised by kind of Initial D and such.
Back to the game. back then you can’t find a almost 1:1 recreation of Shuto highway network in a game. On Tokyo Xtreme Racer 1 (Dreamcast) you have almost 1:1 recreation of C1 loop portion of Shuto highway which is well made and still hold up to this day even with decent car roster. Tuning in this game is fairly deep and necessity to gain upper hand on higher stake, you have to make sure your gear setup suited to the portion of highway you’re currently run, running on Wangan Bay route isn’t the same as running on C1 Loop or Shinkanjo area. Tokyo Xtreme Racer 2 (on Dreamcast) brought Wangan Bay route and Yokohane road into the menu and so the highway network almost fully(!) complete, this time they brought more selection to the cars and gives you freedom which car you want to start your adventure to become one of the fastest highway racer. Tokyo Xtreme Racer Zero somehow a port of TXR 2 on PS2 which add several new rivals and new cars exclusive to PS2. Tokyo Xtreme Racer Zero-One (3 on the West) brings licensed cars and 2 other city like Nagoya and Osaka but at cost of reduced cars (still interesting selection).
For both main series and its spin off Drift series that distinguishing themself with other akin to Need for Speed is the RPG element and roguelite that makes every playthrough can be different. You can start the game using Kei cars class, you can start with bigger luxury cars, or you can just start with sport coupe cars just like everyone else. Your car is half of your strength, you need to couple that with car setup and your skill to conquer the road to become one of the fastest. Another interesting bit is that each Rival has these small bios about them which gave them little bit of personality. To me those what makes it feel more raw and engaging for use who likes the genre and culture around it (becasue back then these street racers come from variety of background, you can have your ordinary young adult up to businessman member).
Nowaday Wangan genre have their spot filled with Assetto Corsa with Shuto Revival Project (SRP) map and even with “No Hesi” (western equivalent) server and you have standalone game such as Night-Runners.
While Genki confirmed they develop new Tokyo Xtreme Racer, I have mixed feeling on it afraid that it turn become something like C1GP where they playing “safe” and becoming more into legal area turning the highway into something like sanctioned race event akin to Tokyo Expressway/Special Routes map in Gran Turismo. Wangan racing without traffic and heavily modified cars kind of feel off.
Fun fact: Genki help Namco develop Wangan Midnight in its early day even on PS2 game they reuse TXR0 game engine, and then Namco do it themselves and turn it into arcade game (Wangan Midnight Maximum Tune series).
Sadly for that matter it is more to the legal area.
For identity they can catch you either from email or the payment info. For email you can make one easily, but for payment search a provider that accept virtual (credit) card, or get something that accept crypto wallet.
Yeah, online exposure can point you sooner or later depending how motivated the party that seek you.
Internet is really wide and open if you know direction :)
Even libgen (Library Genesis) still provide IRC as one of option to download ebook from their catalog.
FMHY and Internet Archive is a good entry point if you want to search anything.
I’ll explain it in layman’s terms…
Maybe in my message seems to focus solely on discord for putting the blame… The problem nowadays is that mostly these “devs” share/upload/host their releases in Discord which means you do use Discord’s CDN to host their files. Another common complaint of these practices is that you need to join their server in order to just download relevant files which makes it infuriating if you stumbles across these practices often. For example I joined 8 different discord servers just to download a software/binary/release, why can’t just put the release on something like Mediafire, Google Drive, Megaupload or perhaps sourceforge.
I do understand Discord is communication platform but most of time some people are too lazy to manage stuff so what happen is that everything is hosted in single place as such Discord.
I’m pretty sure most of people who mainly use discord as their main social apps probably never touched forum-based internet.
Hosting your own forum is also better as you (the owner of the site) can still retrieve the msgs as long as you still have the access to the host server (so you can back them up in case shutting down, then going to resurfacing later).
Not to mention using discord is already risking yourself because of their shitty policy.
From skimming a vid from Buffmaister’s yt channel, I think it is more like P5R, you can choose whether you’re going vanilla route vs the vengeance addition that offer some changes on mid to late game.
All the new changes/addition/information on this release
Also with all previous DLCs included on this release sounds unusual from typical FATLUS shenanigan, I can say I’m going to get one on steam during sale.
After all these year, finally modern mainline smt on PC
Yes. You can emulate almost every mainline Megaten games. However, native pc port lets user to have accessibility (especially for casual user) instead of going through steps setup emulator. Paired that with reasonable regional price (except I doubt in the case of ATLUS/SEGA), they can have free money printer while at the same time adds more availability to how you play them.
I recommend to start learning fundamental electronics first then move up to microcontrollers (if you’re interested for that) or straight to device. Make a habit of reading datasheet. Reading datasheet is necessity to understand the characteristic of components you’re after.
While learning Arduinos are good to learn how to handle microcontrollers are interfacing electrics modules. Learning electronics fundamental is good start to put more confident handling electronics (especially low voltage/current stuffs). You may want to tweak lower devices first as higher power devices such as SMPS, Inverter, old CRT TV, Higher power amplifier require more understanding power electronics.
Afterward steps up to analog electronics (op amp, transistors, mosfets) then digital electronics (digital ics, microcontrollers). At this stage reading datasheet is a must in order to not miss anything from components you are going to use.
For learning via youtubes, you can try visit eevblog, GreatScott (general purpose), bigclivedotcom (general device disassembly/tear down), afrotechmods (his old videos are still good for explanation). For books, try to check other commenters.
You can learn at any pace and most importantly have fun :D
My tip for faster learning is by doing a fun project, it can help to motivate learning. You can start with something simple but adds QoL like making room thermometer using modules and microntroller.
source: Am recently graduated mechatronics engineering student, currently working on automotive industry.
Now if only FATLUS port other mainline Megaten games into PC/steam at reasonable price. Seeing Noctune on steam was like fever dream, not to mention that rumour SMTV for PC release from Geforce Now leak ;_;
Appreciate it, will read more in documentations 👍🏽
For everyone who uses searxng, is it great for day to day browsing? Do I require to host my own instance or the setup is as easy as requiring to add “searxng” option on my browser app?
I’m interested to move away from google as it becomes shitty everyday and loses its effectiveness for advanced query (based on my own result compared during 2013 up to pre covid). Bing have weird result on my region so cannot use it, ddg only for occasional use.
Thanks!
For me I think it is more for JRPG genre games as growing older makes me unable to access them easily as I was younger due to time constraint, somehow I am more appreciate shorter game because I can finish them faster.
This reminds me of my Final Fantasy XII International Zodiac Job System that I had on PS2, lost track where I was progressing and not really want to finish it as I felt the world is large enough with some hidden optional bosses. Another instance of unfinished playthrough is my SMT: Strange Journey because I had lost my track due to irl stuff while the save had 80hr on the clock.
Another series that I would not finish is Harvest Moon/Story of Season, had Back to Nature and A Wonderful Life on PS2 back then (and now on steam), could not complete them as it feels more like a chore. First year is enough for me to mark it as complete.
Payday 2 too with thousands of achievements that I did not bother to collect, I just played them for fun and with friends.
np, NFS World probably bit niche side of NFS even though there was EA Black Box involvement on that game, while the original World has MTX nature, the emulated server deletes them and convert them into the same in game currency that you won from events.
I keeping tab on NFS Edge restoration (Project Verge) as I never played them (It was China only iirc) and it seems pretty fun if the MTX part are gone, hopefully they can manage to replicate the success like in SBRW to allow custom community server.
NFS World come to mind, there is mod that allows you to play the game with emulated server (so you can play it offline). Also the community made an effort to recreate the client and restore the game by making community servers (alongside some added custom content).
Maybe MMOs that have custom client or simply localhosted emulated server mod count on this context.
JSUE is reworked version of JESawyer tweak mod. It was created by one of original Fallout designer Josh Sawyer but the original version of the mod is gone and people recreate their own as to make improvement out of it (in term of the scripting effectiveness and newer code standard of New Vegas Extended Script modding).
The list of the changes is huge as it overhauls some stuffs within the game. Here is the list of the changes if you are interested to read them. Things that I noticed when I played with it is that you had to make use of Ammo types mechanics, you had to use AP ammos to punch those Super Mutants, Deathclaws or anything that have high DT otherwise you wouldn’t punch their HP much through their thick skin/armor, Hollow Point ammos are ok if you want to save some bullet on lower armored High HP enemies. Carry weight is even more lower than vanilla (though you can change it in .ini file; I don’t recommend to add more than +50 lbs of carry weight to keep it in spirit of the tweak) which forces you to planning ahead during exploration and use those Mojave Mailboxes when you want to transfer some stuff from locations. Survival skills worth the investment in this tweak as chems item is more rare. On my playthrough, I find Hardcore Mode with this tweak really good combination as to make food, chems, drinks and beverage more useful than simply to restore (or buffs) your character stats.
Oh another tip, if you have both Fallout 3 and New Vegas, consider to try Tale of Two Wasteland on your next playthrough, it simply better experience if you want to play Fallout 3 as it use New Vegas engine which more mod supported than 3 version (finding modern mod and bug fixes for 3 is harder than New Vegas based on my last Fallout 3 playthrough).
In my opinion both game are great in their own way and Bethesda did good job saving the IP on Fallout 3 (Bethesda bought Fallout IP when Black Isle/Interplay bankrupt). Without Fallout 3, New Vegas can not exist.
Still remember playing it back on ps2… Imo one of finest R* release and for open world genre.
But what elevates me most is the PC release with countless mods resulted off it. Did have good time playing SA-MP & MTA SA back in 2012-2015 on and off… Basically custom SA Multiplayer client that lets you connect to server and play with dozens or even hundreds of ppl within a server, met couple of friends and joined Clan that still connected to this day.
Also this game was the game that introduce me to game modding and also as game modder (made dozen of stuffs for SP and MP maps).