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Joined 1 year ago
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Cake day: August 4th, 2023

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  • The binary executable for Fossil is a single file (repos are also single files, sqlite databases). That one executable does all the VCS functions but it also has a built-in web server that will host repos as a little customizable website. That’s how you access the wiki, chat, forums, and ticketing system. You can also configure the repo, view timelines, view code, and all that stuff.

    One can set up a proxy and publicly self-host the repo over the internet. That’s what the official fossil site is, a hosted repo of it’s own source code. I didn’t feel like setting up a local web host, an ngnx reverse proxy, figuring out vpn for remote access, etc etc. So i just use synching and only run locally, because it’s easier for me.

    That’s another nice thing about fossil, it’s quite flexible and can grow with the needs of the project.


  • I love Fossil and use it for all my personal projects! I use syncthing to keep my all my repositories updated across devices and it works great!

    I do wish I better understood either self-hosting or that there were more web hosts though, it would make collaboration easier when I feel like sharing. A git(hub) bridge could do it too I guess…
















  • Neon White was my suggestion as well. Ultrakill is fun but is going for a more Devil May Cry style game where score and style matter significantly.

    Neon White i found a little confusing at first until I got the feel of it. Its a movement puzzle game, with some shooting. Precision and repetition are key to learning the levels and beating them quickly, and once you get into its groove, time flies by. For being a time-challenge game, I find it surprisingly relaxing and forgiving.