• 2 Posts
  • 161 Comments
Joined 1 year ago
cake
Cake day: July 31st, 2023

help-circle


  • They aren’t half as shady as every other AAA gaming company. These things are blown way out proportion and CIG is held to double standards. They have crunch time and NDAs for disgruntled assholes? Oh no, the world is over, this company is pure evil like none other! It’s really not a big deal that this one refund has an NDA. Their others don’t, so it’s a weird thing, but to say this is proof of wrongdoing is fallacious grasping. To believe what Massively has to say about Star Citizen is like listening to what fox News has to say about Climate Change. Every little thing they can spin into making cig look bad they take, even things every other company does without issue. Hating SC gets way more engagement and ad revenue then almost any other kind of critical article in gaming. Just look at any post about SC on this community compared to others. It’s insane. And I don’t use that term lightly.


  • Ten years on and you think their growing players count and revenue is still just hype? No. The people who try the game are sticking around. If it was just hype it would have died years ago. It is genuinely fun to play right now. I can tell you this because I’m having lots of fun in it right now. When is the last time you played it?

    Where does any game spend it’s money? That’s not ever public info. The fact that SC is publicly posting its revenue is opening them up to this double standard they are better than other companies with. We know they just bought a massive new building to hire more devs, so the evidence suggests they spend their money on development. They don’t spend any of it on dividends for any already rich ultracalitalist investors because they don’t have any, so they already have every other AAA company beat. (Those investors also invest in gaming journalism).


  • Pitchforks and rabble rousing is fun, but I actually play the game. It is a fun time, worthy of hundreds of hours as it is right now. Many people have thousands of hours. The growing number of players and growing revenue tell a different story than your ill informed guesses and chipped shoulder. This is as much a tech demo as any other early access game. I know this because I actually play it regularly. The lived experiences of the vast majority of players outweighs the angry whinging of people who don’t know what they’re talking about.

    Who cares if it never finishes? It’s fun now. I have had much more than my money’s worth of fun. $50 ten years ago is still paying off in enjoyment now and it’s getting better with every update. This is what the overwhelming majority of the growing number of thousands and thousands of regular players all say. Crying about it doesn’t change facts.




  • Cagi@lemmy.catoGames@lemmy.worldWhatever happened to racing games
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    1
    ·
    2 months ago

    Racing in VR is such a great experience, I’d love to see more of it. Simulation and arcade style. But you’re right, we need one with a robust, slow paced progression system. I remember really enjoying unlocking everything in NFS Porsche Unleashed, going through the eras, starting slow but getting slowly faster. Then NFS Underground 2 came out and still stands alone as the best example of racing progression by a large margin. Then it’s like the gameplay design has been going further back in time since then. I am using the same simple progression mechanics in new racers that I used in Sega GT 2002, and they were old then.

    As to why, it feels like they don’t have AAA budgets anymore. The high quality simulator games like the Dirt series have to spend their whole wad getting the physics and performance right, there’s not much left for anything else, so it’s just menus and a simple money system. That’s just my guess, it could just be they need to hire a couple RPG designers among the gear head ones.









  • I remember that one hangar! Oh nostalgia. You should try it again there’s a game there now.

    They haven’t been saying two years away every since since 2016. It’s a running joke that they say it every year, but it’s not actually happening. That one in 2016 made everyone facepalm, even employees. Chris Robert’s is pathalogically optimistic about a lot of things, lol. Even in the Star Citizen community, we make fun of that sort of thing. We paid for Star Citizen early access, we have Star Citizen early access. If we get Squadron 42 as well, great! If not, it’s not that big a deal. Disappointing, but the world will go on.

    I think they believe their times when we say them. The scope of things said after the 2 years thing in 2016 increased by quite a bit when their funding had another boom. They aren’t intentional lies so much as just being wrong an feature creep making dust of previous plans. But they have a lot more to show now than they did before, it is being made in good faith. It’s just had a slow start to build the studio from nothing and a lot of budget increases.

    It’s definitely got a Duke Nukem Forever type problem. We will see a finished game one day, but the development has seen a lot of design changes partway through. We’ll see if we end up with a mess, but we will end up with something, I believe. And again, if not, it’s still just a videogame. We’ll live.


  • Don’t listen anyone here, positive or negative. Try the next free fly and see for yourself. Too many feelings for an honest answer.

    But here’s my 2 cents anyway, ha ha: I enjoy it, they are pushing out regular massive updates that make it more and more fun every quarter. They grew a studio from 8 people to over 1000, which takes years to do, so complaints that they have taken 10 years of full scale development are incorrect. Some people don’t like the idea it may never be the full game they set out to make, which is fair, it’s possibly the most ambitious game to date. But it’s being made in good faith, reports of a scam are about as reliable as moon landing conspiracy theories for many of the same reasons. In the meantime, what they do have is already a lot of fun. You only need to spend $50 to get in, people spending more are doing so voluntarily and generally without regrets. They have more players and revenue every year than the year before, this wouldn’t happen if it wasn’t already a fun game for many.

    Gameplay is like a second life in space. It’s very spaceship centric, but there’s lots to do besides pilot. It’s slow paced, the design does prefer immersion over convenience a lot of the time.

    If you like big, slow (with moments of high intensity), immersive, cinematic games, or if you like sci fi it’s definitely worth a try. Lone wolf play is doable, but taking a role on a crew is more fun (at least for me).