You are correct. Technically a snapshot, but unmodified files are not duplicated from the previous. Imho that is one of the key things to understand about how git works ( and why rebasing and branch manipulation works so well)
You are correct. Technically a snapshot, but unmodified files are not duplicated from the previous. Imho that is one of the key things to understand about how git works ( and why rebasing and branch manipulation works so well)
To piggyback, the true main difference is svn stores commits as snapshots and git commits are deltas from previous. This is why git is depicted as a tree since it’s inherently a node-based structure.
I feel like a SOCOM revival is desperately wanted by the community, but the cost / earnings ratio isn’t good enough. They really mean “Wish we had some IP characters we could make a hero shooter with”
Might sound odd, but I loved Dark Arena. Basically a Quake-esque FPS but for the GBA.
This is why playing a randomizer is so damn fun. Every cave/catacomb/ruin can have “the” item! Makes exploration fun again.
Battle Chasers: Nightwar
Runs pretty well on the deck and the turn based-ness of combat lends well to pick up and play
Fun fact, there’s an advanced dev option on the steam deck to not power limit the WiFi card and it downloads 5-10x faster if you disable the power savings in my experience
gasp and they were squamates
Have you actually ever used Ada? It’s like programming with handcuffs on.