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Joined 2 years ago
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Cake day: June 14th, 2023

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  • There’s no functional difference in space stations, the procedural generation is pretty limited to the general appearance, and honestly besides the color inside I rarely even notice a difference. There’s no skill involved with flying either, when you get close to the entrance, you get sucked right in by an autopilot.

    There’s very little opportunity for skilled flying unfortunately, though it can be fun to fly around floating islands and crazy land formations on planets.

    If the on foot stuff sounds appealing to you as well, the game might be worth it, but if your only interest is in flying I would give this one a pass.




  • I’m confused why you seem like you’re arguing with me but still fundamentally making the same point. Those improvements don’t inherently make games more fun, but they create opportunities for variety and new elements to the medium. It was previous tech improvements that made Halo and F.E.A.R. possible, that’s exactly what I’m talking about.

    But processing power isn’t really a relevant limitation to game design anymore. I genuinely don’t see any future console generations being particularly enticing for me, outside an upgrade to my steam deck, especially when most of what I play is 5-20 years old anyway.


  • I have to assume you’re too young to remember previous generations.

    Increased power makes a difference up to a point, but we’re now so far into diminishing returns you can hardly tell the difference between a ps4 game and the ps5 ‘enhanced’ if you don’t have a 4k TV.

    Increased computing power used to open up entirely new concepts in gaming. 3D environments, then larger and larger worlds, dynamic physics engines, more complex NPC Ai and more power to run larger numbers of enemies at a time.

    Now, it hardly matters. There’s more than enough power to do pretty much anything you want. Unlimited worlds, thousands of NPCs, photorealistic graphics, and absolutely nothing new. It can always be ‘bigger and better’ but at what point does that stop mattering? For me, it was last console generation.





  • Yeah, I’m hoping they finally figure out the tutorial balance in Wilds. Earlier games had next to nothing for tutorials, and you pretty much had to look outside the game to even understand the basic movesets of the weapons, much less how things like skills work. I think they overcorrected with the recent ones though, it’d be nice if they could get a little better about introducing information in the world instead of constantly stopping the action to make sure the player sees it.

    But yeah, absolutely do not use the OP armor, you’ll only ruin your fun and then have a really hard time once you get to the real fights. The main reason to use it would be to power through low rank if you’ve done it on another platform or something.