Thank you for being one of the few people in this thread with any sense.
Thank you for being one of the few people in this thread with any sense.
Respawn has made 2 incredibly good SW games, and EA doesn’t have exclusivity anymore. Seems like a silly complaint at this point.
There’s no functional difference in space stations, the procedural generation is pretty limited to the general appearance, and honestly besides the color inside I rarely even notice a difference. There’s no skill involved with flying either, when you get close to the entrance, you get sucked right in by an autopilot.
There’s very little opportunity for skilled flying unfortunately, though it can be fun to fly around floating islands and crazy land formations on planets.
If the on foot stuff sounds appealing to you as well, the game might be worth it, but if your only interest is in flying I would give this one a pass.
Yeah, I guess they should have just locked all of it behind a paywall so entitled people don’t get worked up over not getting everything for free.
Well that is my argument, we hit diminishing returns this generation, and further upgrades are a waste of money.
If you have anything relevant to add, it’s certainly welcome, but ignoring context to try to make my point sound worse is just wasting both our time.
I’m confused why you seem like you’re arguing with me but still fundamentally making the same point. Those improvements don’t inherently make games more fun, but they create opportunities for variety and new elements to the medium. It was previous tech improvements that made Halo and F.E.A.R. possible, that’s exactly what I’m talking about.
But processing power isn’t really a relevant limitation to game design anymore. I genuinely don’t see any future console generations being particularly enticing for me, outside an upgrade to my steam deck, especially when most of what I play is 5-20 years old anyway.
I have to assume you’re too young to remember previous generations.
Increased power makes a difference up to a point, but we’re now so far into diminishing returns you can hardly tell the difference between a ps4 game and the ps5 ‘enhanced’ if you don’t have a 4k TV.
Increased computing power used to open up entirely new concepts in gaming. 3D environments, then larger and larger worlds, dynamic physics engines, more complex NPC Ai and more power to run larger numbers of enemies at a time.
Now, it hardly matters. There’s more than enough power to do pretty much anything you want. Unlimited worlds, thousands of NPCs, photorealistic graphics, and absolutely nothing new. It can always be ‘bigger and better’ but at what point does that stop mattering? For me, it was last console generation.
I made no comment about the quality of Chinese goods, just their ubiquity.
Nah, better lighting doesn’t do a damn thing to make a game more fun. The only notable difference that even matters is better load times.
That’s not really helpful when the vast majority still manufacture in China, and at best ‘assemble’ somewhere else.
Yeah, I’m hoping they finally figure out the tutorial balance in Wilds. Earlier games had next to nothing for tutorials, and you pretty much had to look outside the game to even understand the basic movesets of the weapons, much less how things like skills work. I think they overcorrected with the recent ones though, it’d be nice if they could get a little better about introducing information in the world instead of constantly stopping the action to make sure the player sees it.
But yeah, absolutely do not use the OP armor, you’ll only ruin your fun and then have a really hard time once you get to the real fights. The main reason to use it would be to power through low rank if you’ve done it on another platform or something.
I mean, it’s kinda there, but getting to the ‘next’ universe isn’t simple. You’d be locking 90% of players out of any new content until they essentially ‘beat’ the game, and then have to do it again on any other save files, or after any new updates. They’d have to completely redesign how the alternate galaxies work both mechanically and story wise for that to really work.
Well, I respect the consistency. I’m just glad they reeled it back after the shit with MH World. Having the character edit only available via outside purchase was fucked up, I was livid about that. It’s just hard for me to get worked up about this in comparison.
You’re a consumer in a capitalist society, you should absolutely have you guard up every single time you pull out your wallet. Why is this specific game any different?
The difficulty of getting ferrystones is by design, no different than the previous game. If you fast travel everywhere you’re missing out on a lot of the events in the world. They’re handy to use in certain situations, but there are other options to get around.
It can, but definitely doesn’t in this case. The systems in question in DD2 are identical to the first game. There’s nothing in the game at all that encourages you to spend money or alerts you that you can. Frankly I wouldn’t have even known these micro transactions existed if there wasn’t so much online drama about it.
So what games have you played in the last decade? This is the industry, you might as well complain about predatory concession prices at movie theaters. Is it shitty? Sure. But it’s a trap for the ignorant, and frankly I can only go so far to try to protect people from throwing away their money on stupid things.
I mean, I certainly haven’t noticed that. Even if you don’t like your character, you can still easily buy the item in game. I’ve only been playing about 5 hours and can easily afford to change my character appearance 5 times over.
That ship sailed over a decade ago. You can look at the current gaming landscape and pretend this isn’t already normalized. Compared to most AAA game releases, this is a step in the right direction.
Don’t know why the headline is so shitty, but the “mmo” seems to be a splatoon-like multiplayer game unrelated to pokemon.