• 3 Posts
  • 217 Comments
Joined 2 years ago
cake
Cake day: June 25th, 2024

help-circle
  • Played the demo a bit. I really enjoyed the mechanics illustrated here. Felt like a modern roguelike with a license I’d enjoy.

    The one thing that stood out negatively for me was the art direction. Especially the character design. It’s one thing to not have the original faces, which is fair. I guess it’s some rights oddities with actors and actresses owning their own likelihood or something. But the movement is stiff and they just feel kind of… I don’t know, “dead” would be a hard word, but it kind of fits. I would have preferred a more comic-like appearance or something. Maybe a bit like the tf2 characters? That wouldn’t require the high budget that’s needed to make a human look decent which then never works anyway and always ends up deep in the uncanny valley. I also would have preferred a more abstract look of the systems, like an astrometrics map or something, with views that show actual models more true to scale (e.g. like the look of homeworld).

    I’m too busy to play video games right now anyway, so I guess I’d wait for a sale either way, but it still feels like the game could have worked better for me, personally, if a few decisions in the design process had been made differently.







  • Deswegen sage ich ja auch zuerst “Anzahlung”… Mit 90k cash nimmt dich jede Bank mit Kusshand. Die normalerweise angesetzten 10 bis 20 Prozent Eigenkapital würden hier ein realistisches Fenster von 450k bis 900k Kosten bedeuten, die eine Bank ohne weiteres mitgehen würde.

    Ob sich OP jetzt für ne Wohnung verschulden will weiß ich natürlich nicht, aber je nach Region gibt es, wie gesagt, auch schon Immobilien, die zu dem Preis einfach bezahlt werden können. Ob man mit geschickten Anlagen der Immobilienpreisentwicklung entgegenarbeiten kann ist Spekulation, aber wenn OP am Ende eh ne Immobilie haben will ist es mindestens unkomplizierter.



  • That’s hard to say without knowing your background. If you know your way around a programming language already, simply using a library or framework for that particular language might be the easiest solution for you. If you have no background in programming, simpler tools might work better, such as fusion 2.5 or other purely visual programming apps. If you have a decent understanding about algorithms without a preference for a specific language, dedicated engines such as Godot might work best.