I haven’t noticed that I was working on master instead of main. Merged it to main now
I haven’t noticed that I was working on master instead of main. Merged it to main now
Not anymore! Merged it to main.
Professionally: Unreal Engine 5 Hobby: Godot and Unreal Engine 5
Godot is fun, quick and small. Unreal is powerful, bulky and big.
Somehow I found ways to remove and break the GUI multiple times in multiple ways in multiple distros.
Different scenarios, different times, different issues trying to “fix”. My usual fix after this was always to copy what I think I still had important and then move on with a reinstall.
Recently I have been playing with ZorinOS and broke it in the same way by fidgeting with pipewire. Distro hoped to Fedora Silverblue due to the immutable filesystem. I wonder if I will break this one in a way I cannot revert it easily with rpm-ostree. I almost feel challenged.
I recently distro-hoped to Fedora Silverblue and I am quite pleased with it. This version has in immutable filesystem, thus you might want to look for another version of Fedora.
NixOS is big no go for me too, especially given that you can install the Nix package manager on any distro easily.
Arch Wiki is great and I often use it for non Arch distros well.
Was he interested in developing games in Roblox or just playing them? If he was interested in development, consider showing to him Godot. Do a simple tutorial together, maybe a multiplayer that he can send and show off to his friends.
No and if I remember Unreal Marketplace License coreectly, that be also breaking the license.
That is still extremely valuable feedback.
“If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.”
If it looks like a duck, swims like a dog and barks like a dog but I am still telling you it is a plain old duck, there is a miscommunication between me as a game developer and you as the player.
There is! Sometimes a bit buggy as it stops downloading files, but restarting it resumes the download:
What do you think of the way Subnautica did it during development with the feedback button?
I think most devs do not bother with this despite being quite trivial to implement. This inspires me to create an Unreal Engine plugin that allows the devs to easily implement it and for the player to easily use it.
I did not know Cassettes Beasts was made with Godot! Even cooler that they contributed to the engine.
Time to move that game from wishlist to cart.
2PM and I chose it that way with my project manager. That way I can have either at the end of my day or at the start of my day.
We rarely really need it but we enjoy the casual chit chat as the serious stuff is handled in less than 5 minutes.
Fun fact: Godot also runs on Android devices. Having a big screen tablet with bluetooth mouse and keyboard makes a pretty sweet mobile workstation.
I think that instead of trying to grow this community, we would be better off by rewriting the existent large communities’ members in Rust for a safer approach.