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Cake day: June 10th, 2023

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  • The main comic seems to be really small. And the smaller ones were showing small for me too. I’m using lemmy.world. But I was able to fix it with css. Here’s the css I have now if anyone is interested:

    .img-expanded:not(.banner, .avatar-overlay) {
        max-height: unset;
        max-width: 100vw;
        position: absolute;
        left: 50%;
        transform: translate(-50%, -75px);
        outline: auto;
        outline-color: black;
        z-index: 1;
        padding: 50px;
        outline-offset: -50px;
        pointer-events: none;
    }
    
    .md-div img {
        max-height: unset;
    }
    
    /*Note: Links are exactly the same except without bg-transparent, so using not(bg-transparent) instead will outline the links instead of the expandos. Also, they're outlined orange unless you change it, so you could take that off, give them all outlines, and you can tell which they are based on the color.*/
    .thumbnail.rounded.overflow-hidden.d-inline-block.position-relative.p-0.border-0.bg-transparent {
        outline: auto;
    }
    

    The small one in the middle is what I’m using to fix the shrunken images in comments problems.




  • Source? A Commoner has 1d8 hp compared to a cat’s 1d4. A cat’s AC is 2 higher, but a Commoner’s attack modifier is 2 higher. If the Commoner has a club, they’re dealing 1d8 damage instead of 1d4, but even without that it’s the same damage. A cat can absolutely win if it gets lucky. After all, one in eight commoners have only one hitpoint, but reliably?

    Also, I don’t think the fight’s really comparable, since at low levels randomness matters a lot more. A Commoner is equally likely to have 1 hitpoint as 8. An adult red dragon is 95% likely to have HP from 227 to 286. And likewise, when you’re dealing damage, it would be a lot more consistent.

    That said, while a cat can’t reliably kill a commoner, a party of four cats definitely can, and going up against a large number of weak enemies is not good in general. Also, dragons just get a few abilities, and depending on the DM maybe a few spells that aren’t that high level. Going up against human spellcasters is not a great idea.


  • Archpawn@lemmy.worldtoRPGMemes @ttrpg.network
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    2 months ago

    Call it what you want. By RAW, it’s a DC 15 Dexterity saving throw to avoid damage regardless of the size of the falling creature (beyond that if it’s tiny it does no damage at all). And that’s assuming you’re playing with the optional rules for creatures falling on other creatures causing damage.





  • Darkness creates a heavily obscured area.

    It never actually specifies where the heavily obscured area is. But I think it makes more sense to interpret it as only the area in darkness is heavily obscured. After all, the area behind it depends on the observer, and there’s nothing about that what’s heavily obscured by darkness depends on where you’re standing.

    On the other hand, if this just makes everything in that area dark, but still lets light pass through it, you’d still be able to see silhouettes of anyone standing in it, which really doesn’t seem like it’s heavily obscuring them.






  • It shows that one failed that time. I just asked ChatGPT. I can’t be sure how original the riddle is. It’s possible it copied the description of the double meaning from somewhere. But it looks like it understood it, and based on how LLMs work, there’s no reason it shouldn’t.

    Make an original riddle. Explain the double meaning behind it.

    Riddle: I hold many keys, yet open no doors. I sing without voice, yet keep perfect scores. Though I’m struck, I never feel pain; What am I, in sun or rain?

    Answer: A piano.

    Explanation of Double Meaning:

    Literal Interpretation
        “Hold many keys, yet open no doors” refers to the piano's keyboard, which holds musical keys instead of physical keys for doors.
        “Sing without voice, yet keep perfect scores” alludes to how a piano produces sound through musical notes (without a voice) and follows written scores (musical notation).
        “Though I’m struck, I never feel pain” describes how piano strings are struck by hammers to create sound, but, of course, the piano doesn’t feel.
    
    Play on Words
        Keys are often associated with doors, but here, they reference musical notes.
        Scores traditionally refer to results or outcomes, but in this context, they represent musical compositions.
        Struck typically implies being hit and possibly feeling pain, yet here, it refers to the mechanical action within a piano that produces music.
    

    Each line has a figurative layer connected to musical terms, creating a double meaning based on the dual use of “keys,” “scores,” and “struck.”