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Cake day: October 7th, 2023

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  • That’s fair, and I think Starfleet HQ fits that bill. But I think (at least in my opinion of architecture as an art form, which I think starship design falls under, since people live and work there), I’d be frustrated to work on a Saturn class if that big hole did nothing, and made navigating between any two places on the ship more of a pain. That said, with personal transporters, maybe it’s not an issue (assuming this ship isn’t near any action that could make personal transporters inoperable). Maybe it would work well as a sort of diplomatic vessel, where having all these rooms with windows facing into the ring (like a giant round table) could be artistically conducive to discussion. Maybe they have a bunch of huge holo emitters in the ring, and they use it to project the current speaker, or just cool holo-art when not in session.


  • I’ve read through two threads recently on DIS, and I have found nobody talking about S4. Did everyone just give up at S3? Did we all forget about “growing the beard” and how long it can take a show to get it’s legs?

    S4 is my favorite season of DIS. Species 10-C was some of the coolest new sci-fi for Star Trek in a while. The overarching plot was interesting in that it had high stakes, but it didn’t feel oppressive like other seasons. It still had a sense of hope and optimism. A lot of the characters got to expand their roles and relationships, feeling more like an ensemble.

    I know there was some stuff that didn’t hit well in that season, but I can’t recall the details off hand (like I can for S1-S3). In my memory, the good outweighed the bad.

    I am hopeful that S5 meets at least that mark, and hopefully glides into a graceful ending for the show. If I had my wish, S5 would make a switch to a more episodic style (rather than a big season-long central plot).


  • I saw a lot of hate for the Saturn class, and the arguments made sense assuming classic Starfleet designs and concepts.

    I, however, love it because it begs the question: why? What is that for? And my mind jumps to all sorts of cool technobabble uses for such a weird ship design.

    Some weird portal experiment? Evacuation ship made to maximize shuttle bay access? A specialized science ship designed with tons of inward-facing sensors? The mind boggles with possibilities.

    The people who hated in it see wasted space. I see an unopened techno-mystery-box.









  • When I did that mission, they never specified the neutral zone was there, so I operated under the assumption we were in Federation space. When the birds of pray appeared, there was no option to hail (or they didn’t respond), so I just beat them. And they attacked one at a time. Felt really cheesy, like they used Kobayashi Maru as a reference without actually replicating the test, because it also served as the tutorial.

    Kobayashi Maru should have been the last mission, not the first. And it should be properly impossible.