

It might be, but the mods! Modpacks are most of what my kids and I play!
It might be, but the mods! Modpacks are most of what my kids and I play!
I’m running a game for a steampunk airship crew in GURPS over Foundry.
Local game shop seems to be about half D&D and related, but I do see a fair number of others represented.
Like I said, we mostly prefer the look and feel of GDLauncher, seems like it fits the Deck’s environment better. New mod packs are super easy to find and install though, and Java versioning is pretty much invisible for us!
I actually haven’t had any complaints using the Steam deck control schema, once I got one set up that the kids and I liked. What’s Bedrock do that you haven’t been able to get on Java edition?
It’s easier to use on the deck, mostly - I have Prism on my deck as well, but it’s oriented more towards a full desktop experience. Smaller icons, mouse-oriented menus that can be tricky to click on, that kind of thing. Before I figured this out, we’d use Prism when they really wanted newer Minecraft features, but they never really dug into mod packs on it like they do in GDLauncher.
I’ve also found it helps to, if you have just a few questions that aren’t really related, break them into separate messages. And space them out a bit, if you’ve got time.
Completely agree on both counts, though I can’t speak to 6th edition.
Some of the community likes a Blades in the Dark conversion for Shadowrun, though.
One of my players feels this way too, and has a semi-charismatic character. He’ll describe what he’s trying to do, we roll for how well it landed, and we quickly work out the highlights of what happened.
I haven’t played a lot of other RPGs, but GURPS is one of my faves - I didn’t realize the turns went quickly compared to other systems!
Shadowrun can drag though - I felt guilty as a rigger unleashing my drones, didn’t realize when I set them up I’d be monopolizing combat time the way I did…
I’m showing it as $18 right now.
They’re shutting down federal testing requirements in the U.S. - a lot of people do need to start thinking about this.
Congress is supposed to decide what’s a crime. They’ve been… less than receptive to what the people need of late. This disconnect between what society considers just and what the law states is clearly demonstrated by the lack of public condemnation for Luigi - the only people you hear being upset about it are the ones who are paid to be.
I think you can play complex characters that are tied in to the world just fine with newbies. I have no idea how to manage my footing when I swing a sword, but many of my characters do! Similarly, my quick-fingered thief likely knows a great deal about the ghost field that I’ve yet to learn (I think this is what you meant? The only ghost fence I’m seeing is from Morrowind).
The way I’ve handled this is to give a quick, concise rundown about a topic right when it becomes relevant, or looks about to become relevant. I keep it limited to just what they need to know for what’s happening now, and only expand on it if asked. Being relevant to what they’re doing right now makes it easy to focus on, and being able to experiment with it right then helps it stick for them.
If it’s something just one or two people should know (like how their automatons function, or the political situation of their distant cousin’s family that they’re walking into), I’ll try to give the information just to that player . And if they improvise or expand on what I said, I do whatever I can to make what they said true - that kind of player buy-in is absolute gold, no matter how it might diverge from what I had in mind!
The idea is to teach complex game elements in play as much as possible, rather than explain them. They’ll remember the intricacies of court a lot better if they discover them while being cats-paws, or running a heist! (This is also how I introduce GURPS to people - start with the simple rules, and if they want to try something different, we’ll walk through how that part works. If they didn’t like how that worked, we try a different way next time - either different rules for it, or a different approach).
I’m not confident the nurse was wrong!
GURPS has a specific disadvantage that is essentially this.
I’ve been trying to avoid soap labelled antibacterial for this reason, and it’s tricky to even find any that’s not labelled antibacterial.
Been wondering if they don’t just slap the label on any soap, because it could be considered antibacterial by its nature. Apparently not?
My players ran across some Imperial guardsmen killing off skeletons, only for the orcs accompanying them to protest that they were destroying “registered cultural artifacts!” The orcs didn’t have much, and they would leave their bones to their children to help them eke out a meager existence.
Some of those solo games can be played with multiple players and no GM, too!
But not the stem!
I’m still glad to see that the military, at least, is still respecting court orders.