popcar2@programming.dev to Godot@programming.dev · 2 years agoGodot founders had desperately hoped Unity wouldn't 'blow up'www.gamedeveloper.comexternal-linkmessage-square61linkfedilinkarrow-up1311arrow-down13cross-posted to: gamedev@programming.dev
arrow-up1308arrow-down1external-linkGodot founders had desperately hoped Unity wouldn't 'blow up'www.gamedeveloper.compopcar2@programming.dev to Godot@programming.dev · 2 years agomessage-square61linkfedilinkcross-posted to: gamedev@programming.dev
minus-squareSean Murphy@mastodon.sociallinkfedilinkarrow-up2·2 years ago@xilliah @popcar2 one big thing that got me when dabbling with Unity a year or so ago, an empty project still has over 20 thousand files in it! Don’t know if it is the same now but it in no way felt practical for a hobbyist who would likely create a new project for every little idea.
@xilliah @popcar2 one big thing that got me when dabbling with Unity a year or so ago, an empty project still has over 20 thousand files in it!
Don’t know if it is the same now but it in no way felt practical for a hobbyist who would likely create a new project for every little idea.