- cross-posted to:
- linux_gaming@lemmy.ml
- linux_gaming@lemmy.world
- cross-posted to:
- linux_gaming@lemmy.ml
- linux_gaming@lemmy.world
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Ha, abusing
fork
for asynchronous saves is clever. I hope they are aware of the following restriction:After a fork() in a multithreaded program, the child can safely call only async-signal-safe functions (see signal-safety(7)) until such time as it calls execve(2).
Very interesting FFF, I love the details about Linux support.
Enabled async saves and it’s a gamechanger.
Is everyone getting the stutter when the save starts?