I’ve started the CGF some years ago to learn Godot and to provide something to the community. I even made a few FOSS games with it.

Sadly my work with my other FOSS projects and the fediverse doesn’t give me enough time to keep it up to date and to migrate it to Godot 4 and since the engine is picking up a ton of speed, I think it’s a shame people have to keep rediscovering the card game wheel.

I know a lot of people avoid it due to the AGPL3 license, so I am thinking of switching to an MIT license instead in the hopes that others will help carry the torch until I find time to circle back to it. There’s always pitfalls with MIT of course, such as some company trying to enclose it and sell it as a service, but perhaps peer pressure would be enough of a deterrent at this time.

Anyway. Just opening this up for discussion.

  • anlumo@feddit.de
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    8 months ago

    I can tell you that I wouldn’t invest my time in developing a game if there’s no chance of selling it in the first place due to the license requirements of a third party package.

    • db0@lemmy.dbzer0.comOP
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      8 months ago

      Well AGPL doesn’t prevent selling, but most people think it will steal their sales, which I don’t think it’s true.

      • Dunstabzugshaubitze@feddit.de
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        8 months ago

        agpl does not “steal” sales, but i have to give my users the source code under a gpl compatible license, that includes that they redistirbute the code however they see fit.

        that scares many people, but i guess they forget that your game is more than code and the license does not cover assets