I made a really simple 2D platformer yesterday using @godot and following a tutorial.
It’s all assets I downloaded and steps I followed, but it’s something I never thought I’d actually be able to do!
It was interesting and I definitely want to learn more in the future!
This is the most fulfilled I’ve felt in months.
Awesome! That’s such a great feeling, find another good tutorial and keep learning!
I’m proud of you!
@Sunforged Thank you!
I’m trying to decide if I want to watch the next tutorial from the same creator that dives more into scripting or find another one that teaches more about nodes.
Nodes and key framing feel really native to me coming from editing videos full time in DaVinci Resolve and I have zero coding knowledge so coding and scripting seems more useful?
I picked up godot because I have been using codemonkey.com to teach my son python. Enevitably I have to help him when he gets stuck and I realized I knew alot more than I would have guessed. My point is coding isn’t as nebulous as you might think, not to say you won’t get stuck on syntaxes but it is also incredibly satisfying when you get it working.
I started that tutorial and and was having a good time!.. right up until I accidentally knocked my laptop off a 1 ft surface and broke it 🙃 now I can’t do more Godot or blender until I repair or replace it
Congrats on your learning and fulfillment! I hope to rejoin you soon!
That’s why I always implement gravity last in my game projects.
@mpicreates @godot was it the brackeys tutorial? I tried made the same project, and it’s been great! It even left me with enough knowledge to make some improvements of my own (adding ledge detection and gravity to the sine enemy)
@happyyoyo09 @godot Yeah it was this tutorial