nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up1231arrow-down12
arrow-up1229arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square35fedilink
minus-squareAChiTenshi@sh.itjust.workslinkfedilinkEnglisharrow-up41·1 year agoI think the implication is that Burnout is not only caused by crunch. But also by working on projects you don’t really care about, or have to watch decisions from higher up ruin.
minus-squaregolden_zealot@lemmy.mllinkfedilinkEnglisharrow-up13arrow-down1·1 year agoMarx’s theory of alienation rings a bell: https://en.wikipedia.org/wiki/Marx’s_theory_of_alienation
I think the implication is that Burnout is not only caused by crunch. But also by working on projects you don’t really care about, or have to watch decisions from higher up ruin.
Marx’s theory of alienation rings a bell:
https://en.wikipedia.org/wiki/Marx’s_theory_of_alienation