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Starfield - Early Acces: How does your mod wishlist look now? - Lemmy.zip
lemmy.zipGame is finally here, and even after only some hours there are definitely
already a couple of mods I want to have (I will update more while playing): :::
spoiler COMPANIONS: - Companion activities, like playing games with your
companions and other stuff. - Companion commands system (like attack, go there,
hold position, hack this, unlock that etc.) - Companion roles and skills that
can be unlocked and upgraded by levelling and questing with a companion (like
collector, grenadier, healer, ship commander, etc.) - Have companions do
contextual activities with you (like sitting down at a bar etc.) - Have more
than one companion with you outside of your ship. - Let me invite my parents to
my wedding with a specific companion. - More banter and situational dialogue
between you and companions. - Toggle for space helmet and suit. - Toggle to
synch space helmet and suit with player. ::: ::: spoiler CONTROLS: - A key
binding that lets you shortcut consuming health (or other) item categories, not
only a specific item from that category - A key binding that lets you shortcut
the toggle for space helmet and suit. - A key binding to lower weapons manually.
- A prompt that lets you directly consume items from the world. ::: ::: spoiler
DISPLAY: - Native ultrawide 32:9 support that doesn’t fuck up the games FOV and
character viewmodel. mods available: LINK 1
[https://www.nexusmods.com/starfield/mods/417] LINK 2
[https://www.nexusmods.com/starfield/mods/1331] ::: ::: spoiler GAMEPLAY: - A
layered armor system like in Fallout 4/76. - An option to scrap gear and weapons
at the workbenches. - An option to save and export ship designs. - A radio mod,
why is there no radio? I want to travel the world like Starlord. - A use for all
junk items apart from being clutter in the world. - All ship cutscenes either in
first person or third person from the player perspective as “fake” real time
loading screens. Maybe even with some optional minigames to get some temporal
buffs or debuffs, or at least skill checks? - An ammo crafting station. - Diving
and under water vehicles - missed opportunity imo, submarines could handle
similar to spaceships. - Have non-lethal options for quests like bounties. -
Land vehicles and animal mounts - seriously, who said that the maps are too
small? I would love to be able to drive around in a buggy or something like
that. - More activities and quest variety. Todd Howard compared the game to
RDR2, but that one has a lot more different activities. I love little
unimportant things to do in games, like mini games, riddles, etc. - Pets and
other animals from earth. They surely would have taken some with them. -
See/Fake through scopes instead of overlays for zoomed scopes. - Skill checks.
Are there skill checks? I hate if everything is just “press E” to achieve
something. At least make my skill decisions useful… - There is a quest where you
need to help people with some tasks, which are just finished by pressing E and
the game telling you what you did. That is lame. Replace that with some
minigames or at least skill checks or both. - Traps. Are there traps? I want
traps. - Walking in space (its not there, isn’t it?) - Way more attachments for
all weapons. ::: ::: spoiler GRAPHICS/ANIMATIONS: - Animations for consuming
items, maybe even a basic interact animation (like picking up stuff, pushing
doors, etc.) - Better landing animations for the starborn spaceships. They look
so bad right now, as if they were clipping into the ground rather then landing.
- Character should cast a shadow in first person (just take the third person
shadow) - Character walking speed to match NPCs walking speed. - Hug and kiss
animations for when you are in love/married to a companion. - Improvements to
NPC faces - while environmental graphics are much better than before, faces in
this game still look… garbage. I hope someone can work on them to bring them
more up to current industry standards. - Visible footsteps (Or maybe even
tesselation shaders for mud, snow etc to have real depth/substance) ::: :::
spoiler ENVIRONMENT/NATURE: - Addition of insects and similar to the game -
Addition of animals that look closer to earths mammals, and birds - like where
are the bird aliens? - NPCs should react when you hold a weapon at them or when
you fire around. ::: spoiler UI/MENUS: - A hud indicator what “power” you have
selected - A menus redesign - not sure how much likely to happen but some of the
menus are not great. First and foremost I miss “Diegetic Interfaces” like the
pipboy. Going into the inventory, skills menu or quest lock takes you completely
out of the action in Starfield. Speaking of, the skills menu looks bland - the
icons are great, but the whole menu design is awful. Inventory is also something
I hope gets changed by a modder. I want to see more and more clearly and more
accessible. - A menu/inventory toggle to make backpack and weapon permanently
visible. - Game time on the HUD (maybe in scanner mode on the watch) -Immersive
text for map boundaries (something like "you are running out of oxygen) not that
most of us will really ever reach the boundaries… - Have notes look like notes,
books look like books etc. and not just a text box. - Maps for cities and other
locations. - The game needs some sort of calendar. ::: ::: spoiler BUG FIXES: -
Fix for not being able to enter Deimos Station :::
Could you please add that spoilers are displayed correctly? Sync doesnt recognise Lemmys spoilers :/
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