• NeryK@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    1
    ·
    10 months ago

    Amazing game, but its servers are not keeping up with demand. Being too popular is a good problem to have, until it’s not.

    • Souyo@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      As much as I enjoy this game, I haven’t been able to get in the servers in days and when I was able to I couldn’t buy any upgrades or weapons.

      • PenguinTD@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        get a time where the steam player count is lowest then use that time to buy/upgrade stuff, while your regular time just grinds away.

  • ampersandrew@kbin.social
    link
    fedilink
    arrow-up
    5
    arrow-down
    2
    ·
    10 months ago

    I thought the market was healing from live service, but it looks like we’ve still got a ways to go yet.

  • Guy_Fieris_Hair@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    10 months ago

    I feel like each spike and lul is because it spikes, the servers splode, people leave, the servers get a little better, then the cycle continues. And here we are.

  • Mac@mander.xyz
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    3
    ·
    edit-2
    10 months ago

    Do we need these posts for every game that releases? Just curious.

    Edit: seems others are actually interested. Fair enough.

    • Chozo@kbin.social
      link
      fedilink
      arrow-up
      10
      arrow-down
      1
      ·
      10 months ago

      Huge concurrent player counts like this are pretty significant milestones that not every game hits. The popularity of this game, which seems to me like it had hardly any marketing campaign behind it, is pretty noteworthy.

    • JowlesMcGee@kbin.social
      link
      fedilink
      arrow-up
      7
      ·
      10 months ago

      I find it interesting, especially for games from smaller teams. But I suppose that don’t really add anything to the larger conversation. I just find it interesting to hear how some of these games are doing.

    • GoodEye8@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 months ago

      I think the difference is that in this case nobody really expected it to hit that big. The developers definitely didn’t expect so many players, they’ve scaled up services, turned off auxiliary features to reduce load and still yesterday the player count was so high that at peak you couldn’t even log in. It’s a game suffering literally from success.

  • ooterness@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    9
    ·
    10 months ago

    Meanwhile at Palworld HQ: Look what they need to mimic a fraction of our power.