Until they aren’t being offered anymore. On PC, physical games are practically dead and on console, they are only making up less than 20% of sales at this point (which is why both Sony and Microsoft are offering versions of the consoles without disc drives). Not to mention, there’s often mandatory day-one patches in the tens of gigabytes or (particularly on Switch and Switch 2) the physical media only containing some of the game files, requiring a download to play.
the physical media only containing some of the game files, requiring a download to play
Fallout 4 did this like a decade ago (and probably wasn’t the first). It came with a DVD that had like 5GB of data. The rest had to be downloaded.
It was a fucky situation because those of us who bought the Pip-Boy Edition but had slow Internet couldn’t play the game on day one, we had to download the whole game when we got the game in the mail. People who paid far less for the digital version were able to preload it and play on day one. I found a torrent for the preload (not the game and not cracked!) and put it on my computer. So when I put the DVD in and entered my code, it went to download it, found the preload, and just signed off on all of it, and I was off to the races. But that wasn’t how Bethesda intended for me to play. They intended for me to have to wait for several hours or the next day to play the game I paid for.
Ahh good point. That’s frustrating and something I always forget. The numerous updates and adjustments required for games is annoying. There’s certainly something to be said about the days when games were thoroughly play tested and then released in a mostly solid state
Has this ever been the case? For as long as I’ve been playing games (early 1990s), there have always been buggy games that were clearly not thoroughly playtested. The difference was that back then, patches were either impossible (console - at best there was a silently patched re-release later*) or required PC players to purchase a gaming magazine to get them (if there were any). Perhaps the fact that it’s now easy to distribute even large patches has incentivized developers to adopt a “we’ll fix it eventually” approach, but I have no actual data on this resulting in worse games on average. If there is an actual measurable decrease in software quality in the gaming world, it could just be that the increasing technical complexity of games makes it impossible to detect the majority of bugs these days.
*GTA San Andreas is one of the better known examples of this. There were game-breaking bugs in the original PS2 release that made 100% completion impossible. Only later releases (and ports) had these issues fixed.
So physical purchases only then. Understood
Until they aren’t being offered anymore. On PC, physical games are practically dead and on console, they are only making up less than 20% of sales at this point (which is why both Sony and Microsoft are offering versions of the consoles without disc drives). Not to mention, there’s often mandatory day-one patches in the tens of gigabytes or (particularly on Switch and Switch 2) the physical media only containing some of the game files, requiring a download to play.
Fallout 4 did this like a decade ago (and probably wasn’t the first). It came with a DVD that had like 5GB of data. The rest had to be downloaded.
It was a fucky situation because those of us who bought the Pip-Boy Edition but had slow Internet couldn’t play the game on day one, we had to download the whole game when we got the game in the mail. People who paid far less for the digital version were able to preload it and play on day one. I found a torrent for the preload (not the game and not cracked!) and put it on my computer. So when I put the DVD in and entered my code, it went to download it, found the preload, and just signed off on all of it, and I was off to the races. But that wasn’t how Bethesda intended for me to play. They intended for me to have to wait for several hours or the next day to play the game I paid for.
So yeah, nothing new there.
Ahh good point. That’s frustrating and something I always forget. The numerous updates and adjustments required for games is annoying. There’s certainly something to be said about the days when games were thoroughly play tested and then released in a mostly solid state
Believe it or not there was a time when all games on all consoles shipped 100% complete. No patches necessary.
Now it’s about maximizing quarterly earnings and seeing how far you can screw the customer before they leave your product and ecosystem altogether.
Greed-fueled enshitification.
I’m sick of it.
Has this ever been the case? For as long as I’ve been playing games (early 1990s), there have always been buggy games that were clearly not thoroughly playtested. The difference was that back then, patches were either impossible (console - at best there was a silently patched re-release later*) or required PC players to purchase a gaming magazine to get them (if there were any). Perhaps the fact that it’s now easy to distribute even large patches has incentivized developers to adopt a “we’ll fix it eventually” approach, but I have no actual data on this resulting in worse games on average. If there is an actual measurable decrease in software quality in the gaming world, it could just be that the increasing technical complexity of games makes it impossible to detect the majority of bugs these days.
*GTA San Andreas is one of the better known examples of this. There were game-breaking bugs in the original PS2 release that made 100% completion impossible. Only later releases (and ports) had these issues fixed.
At the very least most games were less buggy on release than Gta5 is now in 2026. There were negative examples of course, but that’s the minority.