Due to some lucky circumstances, I recently had the chance to appear in one of the biggest German gaming podcasts, Stay Forever, to talk about the technology of RollerCoaster Tycoon (1999). It was …
Btw the optimization for random walking of park guests makes for kinda shitty gameplay. Parks aren’t designed at all like real parks, and transportation rides are almost useless. It’s impressive for its time, yes, but the park simulation only visually looks good enough, it’s not really good enough.
If you play it like a model building game (not a theme park simulator) then it’s almost perfect.
Btw the optimization for random walking of park guests makes for kinda shitty gameplay. Parks aren’t designed at all like real parks, and transportation rides are almost useless. It’s impressive for its time, yes, but the park simulation only visually looks good enough, it’s not really good enough.
If you play it like a model building game (not a theme park simulator) then it’s almost perfect.