This guy is clearly speaking from a place of technical ignorance. It can’t do any of that because it’s a screen-space post-processing effect that only works on final pixel colours and motion vectors. It does not have depth, material, or lighting information. It is purely a generative AI filter and in the demo gets so much wrong with the lighting and material properties. There’s one scene from the Hogwarts game where it turns a cast-iron cauldron into flat ceramic or plastic. It makes up reflections that are effectively screen-space because it can’t „see“ detail off screen and overrides actual RT reflections with them. It’s bad for faces and bad for backgrounds.
This guy is clearly speaking from a place of technical ignorance. It can’t do any of that because it’s a screen-space post-processing effect that only works on final pixel colours and motion vectors. It does not have depth, material, or lighting information. It is purely a generative AI filter and in the demo gets so much wrong with the lighting and material properties. There’s one scene from the Hogwarts game where it turns a cast-iron cauldron into flat ceramic or plastic. It makes up reflections that are effectively screen-space because it can’t „see“ detail off screen and overrides actual RT reflections with them. It’s bad for faces and bad for backgrounds.