- cross-posted to:
- godot@programming.dev
- cross-posted to:
- godot@programming.dev
cross-posted from: https://vger.social/post/35803407
Recently I created a Godot proposal to change
VoxelGInodes so they can use a sub-thread to bake theirVoxelGIData. This allows baking more than oneVoxelGInode at once, but also to observe the bake progress and show it in, e.g. a progress bar.https://github.com/godotengine/godot-proposals/issues/14243
I also created a proposal to expose the bake progress via signals, since it is currently not visible to non-engine code.
https://github.com/godotengine/godot-proposals/issues/14242
I have already completed the implementation:
Expose VoxelGI bake progress via signals #116600
Allow baking VoxelGI nodes off the main-thread #116833
If you are interested in these changes, please give a thumbs-up to both the proposals and the pull requests. The maintainers already let me know that they will most likely only merge if other people express interest in this.
Please also share it with others that you think might be interested in these changes.


