Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 7 days agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square25linkfedilinkarrow-up1201arrow-down113 cross-posted to: history@lemmy.world
arrow-up1188arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 7 days agomessage-square25linkfedilink cross-posted to: history@lemmy.world
minus-squareleftzero@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·6 days ago relatively stable between the twelfth and the eighteenth century Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?
minus-squarelad@programming.devlinkfedilinkEnglisharrow-up1·6 days agoI don’t know, we need a medievalist here
minus-squareleftzero@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·6 days agoWell, there was that little thing called the black death, if I recall correctly…
minus-squarelad@programming.devlinkfedilinkEnglisharrow-up1·5 days agoAh, yeah, there was, that’s not how most of the time went, though
Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?
I don’t know, we need a medievalist here
Well, there was that little thing called the black death, if I recall correctly…
Ah, yeah, there was, that’s not how most of the time went, though