It was THIS close to becoming a demo

  • Lmaydev@programming.dev
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    2 years ago

    This is why it’s best to write your game to be engine agnostic with integration points.

    But It does feel like a waste of effort until something like this happens.

      • Tuna Casserole@programming.dev
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        2 years ago

        I guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still