• learningduck@programming.dev
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    2 years ago

    It’s an open source game engine. People tend to consider it as a replacement for Unity when it come to 2D game development.

    • voxel@sopuli.xyz
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      2 years ago

      hey it’s 3d is pretty decent too!
      you won’t be making aaa games with it anytime soon but it’s really good for 99% of tasks

          • voxel@sopuli.xyz
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            2 years ago

            godot runs everywhere, webgl, webgpu, android, ios, linux, macos, windows, gaem consoles

            • Trantarius@programming.dev
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              2 years ago

              My understanding is that running on game consoles can’t be officially supported, because they can’t integrate the necessary proprietary code into the engine while keeping it open source.

            • Wugmeister@lemmy.dbzer0.com
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              2 years ago

              I mean, it’s easier to port a game running on Godot than something written in Assembly. So I’m not shocked to hear that

              But up until Unity decided to stick some TNT up their ass and light it last week, the king of porting was Unity. I’m not saying it’s perfect, but if you’re a tiny indie company who wants to get something on Xbox, PS5, the Switch, PC, and even maybe mobile if the game is tiny, Unity was the engine for you.

              • cynetri (he/any)@midwest.social
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                2 years ago

                To be fair, the only reason Godot can’t port to consoles as easily as Unity is for licensing reasons. Console manufacturers don’t want their console build code released as open-source under MIT like Godot is, so that’s all relegated to third-party services/plugins

                • Sethayy@sh.itjust.works
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                  2 years ago

                  and there’s many third/almost first party companies to do it for you, they just almost by definition need to charge for it - cause Microsoft and Sony charge them.

                  The one is even made by the devs and returns its profits to development