What is a good multiplayer game that is both (almost) endlessly replayable AND with less grinding as possible?

  • hamsterkill@lemmy.sdf.org
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    6 days ago

    My interpretation of your request boils down to “what’s a good co-op roguelike” where the grinding is the replaying.

    So, depending on how many players you need it to support and preferred genres, you might check out games like

    • Risk of Rain 2
    • Enter the Gungeon
    • Children of Morta
    • Vampire Survivors
    • Streets of Rogue
    • Gunfire Reborn
    • Barony

    There’s also a game called Jumpship that i’m keeping an eye on the development of that’s supposed to be hitting early access in the coming months.

  • WilfordGrimley@linux.community
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    7 days ago

    Sea of Thieves.

    There has never and will never be any pay to win. Everyone has access to all weapons at any time, no unlocking, just pure skill.

    Up to 4 players on your team (ship) open servers with other players all sailing around all the time. You can get in an organic fight over treasure, or matchmake for ranked battles.

    All of the progression is cosmetic based.

    The devs have been adding content constantly since launch that fleshes out the game systems and makes for more interesting interaction.

    I come back to this game all the time. Highly recommend.

    • orca@orcas.enjoying.yachts
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      7 days ago

      This game is so much fun, even when I’m the loner getting my ass handed to me on my sloop (which is most of the time). Seeing a ship looming in the distance and wondering if it’s going to come after you is such a rush.

      • BootyEnthusiast@lemmy.dbzer0.com
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        7 days ago

        Absolutely, it’s still constantly getting updates, and got an actual anti-cheat recently which helped the health of the game a TON.

        Huge learning curve to the game, but there’s nothing else like it.

      • WilfordGrimley@linux.community
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        7 days ago

        Definitely, even better if you can try during a free weekend or get it half price on a sale.

        Amazing with friends, on your own or with randos.

        So many organic ways to interact and communicate with other players. Seriously cool, unique and worthwhile experience.

  • Sunsofold@lemmings.world
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    5 days ago

    When you ask for something without ‘grind’ I have to ask if you know what you are asking. Grind is entirely subjective. It’s not a mechanism of a game but rather what happens when you personally don’t find a game mechanism fun/rewarding.
    Take classic examples, like mining in… most games, really. It’s smacking a rock. It doesn’t have much variety. For some people, they love their own little game of ‘hit the rocks in the most efficient way,’ or they like to relax with music and bust rocks, or they feel like every rock is a loot box. Other people hate it for being too complex to automate and too simple to feel engaged.

    The difference between ‘grind’ and an ‘endlessly replayable part of the game’ is how the player looks at it. You are asking for ‘the drug to which you will never build a tolerance.’

  • mohab@piefed.social
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    7 days ago

    Fighting games:

    1. Endlessly replayable because there’s always more to learn.
    2. No grinding because there’s nothing to grind.
  • audaxdreik@pawb.social
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    7 days ago

    Trackmania, although depending on how you want to slice it, you might consider it ONLY grinding.

    Incredibly low skill floor (4 button racing sim) but with near infinite skill ceiling as you learn to master all the nuances of movement, surface types, tricks, etc.

    Endless amounts of content with the seasonal campaigns, tracks of the day, and weekly shorts, but also just a full blown track editor for community content on the side. Each track is like a little puzzle where you memorize all the details then try and get your best performance. Play in an online server with your friends and just chat, listen to music, or watch a movie in the background. Find your favorite style and master it: tech, dirt, NASCAR, lol.

    It’s my favorite game to just turn my brain off and drive.

    • judgyweevil@feddit.itOP
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      7 days ago

      I’ve played it, but it has become a bit of a grind. The only reason for doing mission has become unlocking stuff

      • loops@beehaw.org
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        3 days ago

        Personally I’ve always just played the game to play it. I only ever cared about a few of the cosmetics and have long since unlocked everything just as a sort of byproduct. …The vanilla gameloop can definitely get repetitive and stale, so I play a lot of modded games these days.

      • Oniononon@sopuli.xyz
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        7 days ago

        I had issues with grind as well since the unlocks system required every single person to start at the same time and not play alone, as everyone had the same missions.

    • Skua@kbin.earth
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      7 days ago
      • Works just fine with anywhere from 1-4 players
      • You can have a mix of friends and random players if you want a full team but don’t have a group of four to play with
      • The game is strictly cooperative so there’s no incentive to screw each other over, fostering a generally good multiplayer culture
      • There’s lots of stuff to unlock but none of it is necessary for a fun and functional build
      • Teamwork is encouraged and effective
      • Missions are randomly generated but you’ve got years of additions to the random pools for lots of variety
      • Absolutely no pay to win stuff
      • There’s cosmetic DLC, but there are still absolutely loads of great cosmetic options in the base game

      Edit: also, rock and stone

  • IngeniousRocks (They/She) @lemmy.dbzer0.com
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    6 days ago

    Tetris effect connected.

    It made game of the year for a reason.

    I think I’ve sunk 200 hours into tetris this year alone, I have it on like 4 systems including my SP handheld clone

    Edit: my phrasing here was unclear, there effect connected has not been ported to portmaster or the ports collection, I use Tetris RR, a custom patched og GB tetris to have all the same amenities (hold, hard drop) as modern tetris.

    If you like tetris and want tetris RR, find a GB tetris ROM and patch it yourself

    A link to the Romhack (for the mods, this is a link to the patch, not the rom, i know VL has pirate content but this aint it, it does however have a link to their archive, where the rom does exist) https://vimm.net/romhacking/hacks/5813

  • owenfromcanada@lemmy.ca
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    7 days ago

    The obvious answers are the games we endlessly replayed historically: Mario Kart, Goldeneye (VS mode), Halo (VS), Smash Bros.

    If you specifically want ones on PC, I’d suggest Starcraft, Age of Empires, and probably Counter Strike (I wasn’t into that one, but it had a huge following).

    Many board games fit the bill as well. Codenames (physical or online at horsepaste.com) comes to mind, and another commenter also mentioned chess.

    Basically any games that were made before endlessly grinding became a thing (yep, that’s only been a thing for a decade or two).

  • Pheonixdown@lemm.ee
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    7 days ago

    Does Factorio count? It’s a good game, you can play multiplayer, the factory can always grow (at least until your hardware, or in the extreme the software, can no longer handle it) and if you’re grinding for something rather than automating it, you’re doing it wrong.

    • judgyweevil@feddit.itOP
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      7 days ago

      I guess it counts because you are not grinding, the factories are grinding for you. The problem is that it’s a niche game and not many of my friends would play it

      • mosiacmango@lemm.ee
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        5 days ago

        Its a wildly popular niche game for good reason.

        It’s the defacto automation game, and can get pretty wildly funny with multiplayer co-op. Players slot into niches and ted to focus on building out X or Y and when these things meet can be hilarious.

        It also has a versus mode where you race to build bases on a shared map and kill your opponents first.

    • Chozo@fedia.io
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      7 days ago

      I also recommend The Finals! It’s exclusively multiplayer, and the only “grind” one needs to worry about is unlocking all the weapons and gadgets; it doesn’t take long to do, and you don’t even need all of them if you aren’t going to use them. But there’s nothing to level up or upgrade, so once you buy an item, it’s just a permanent part of your kit. There’s no story or campaign that you have to progress, no cutscenes to sit through. You just launch the game, pick a mode, and queue for a match.

      I have like 750+ in-match hours logged, and have no plans on stopping.

    • Oniononon@sopuli.xyz
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      7 days ago

      I especially love how warthunder js a f2p game but doesn’t feel like it forces you into parting with youe money.

      • ocean@lemmy.selfhostcat.com
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        6 days ago

        I agree :) and honestly paying for premium and planes you want is worth it. I have 750 hours and have spent maybe $100-200 on premium and planes. $3.75 per hour of birthday Monday seems decent to me. Better than my VR header which I’ve still only played down to $10 an hour

      • comicallycluttered@beehaw.org
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        6 days ago

        Don’t forget about the great bonuses for participating in the community forums, such as classified documents, toxicity, classified documents, and classified documents.

  • JustEnoughDucks@feddit.nl
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    6 days ago

    Really depends on what you consider grinding.

    Pretty much all MMOs or PVEs have you grinding for gear (helldivers 2 I don’t feel is grindy in comparison, but some do)

    Survival games like ark, valheim, etc… Have you grinding for bases and the next section of the game

    Pretty much all PvP games (CS2, valorant, apex, starcraft, Rocket league, etc…) have you grinding out muscle memory skills

    The antithesis to these are instance-based games where at max you grind aesthetic gimmicks, but in single player games they don’t have those like REPO where you always reset and fall guys where it is minigame based

    The problem with these games is since you don’t have a “reward for work” (grinding), people get bored of them.