Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?
Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?
Then it would be a game I never touch; when there’s no other way to learn than by dying, your game has failed in my opinion. I shouldn’t have to beat my head against some pattern that I can’t discover through lore or elsewhere in the game. I’m in my 40s and used to game competitively in the early 2000s, FWIW.