“What you see right there is variable pricing,” Bowser told The Washington Post. “We’ll look at each game, really look at the development that’s gone into the game, the breadth and depth of the gameplay, if you will, the durability over time and the repeatability of gameplay experiences.
AKA corporate greed.
CEO salary packages are way more expensive than 20-30 years ago. And shareholders keep wanting to see “line goes up”.
Oh? How much did the average CEO make at a recently folded game company?