Middle-Earth: Shadow of Mordor is remembered for many reasons, but perhaps best of all for its Nemesis system, an incredible mechanic for generating memorable Orc encounters. According to a former executive, the Nemesis system came about from trying to solve a different problem: secondhand sales.

In a new video, Laura Fryer — former vice president of WB Games who oversaw the publisher’s Seattle studios at the time — talked about her time with Monolith. While discussing the way trend-chasing affects the industry, Fryer mentioned that chasing trends is what “literally led to the Nemesis system.”

  • Lucky_777@lemmy.world
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    13 days ago

    Why hasn’t someone created another system just like it? Seems like with the massive talent around game creation out there, we need a copycat.

        • phdepressed@sh.itjust.works
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          13 days ago

          I mean you could make a game with it and argue it in court but that’s expensive af. That’s a bigger part of patenting for the big for corps. Whether it’d stand in court or not is less relevant than scaring people off due to costs.

      • chicken@lemmy.dbzer0.com
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        13 days ago

        What’s the scope on that though? I bet someone could get away with a game that does a somewhat similar thing, just not in the exact same way.