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very different games, hammerwatch is more like gauntlet with no meta progression and HoH is more of an action rpg (think diablo) with meta progression between runs like other roguelites have it.
I liked the first one better. I guess I was just looking for the rogue-like fix of “failing forward” on subsequent runs, but the gameplay loop is much wider on the second one and that didn’t quite satisfy me the same way.
very different games, hammerwatch is more like gauntlet with no meta progression and HoH is more of an action rpg (think diablo) with meta progression between runs like other roguelites have it.
I liked the first one better. I guess I was just looking for the rogue-like fix of “failing forward” on subsequent runs, but the gameplay loop is much wider on the second one and that didn’t quite satisfy me the same way.