• Ashtear@lemm.ee
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    4 days ago

    I had an intense love affair with this one earlier in the year that fizzled out quickly once the credits rolled. Solid game, but the only thing that keeps it from being in my collection of 1000-hour games is that it’s a little too dense for my taste. Keeping track of what builds what (and which build I had currently unlocked) was taking up a smidge more brain power than I’d like once the difficulty started demanding it. By the end I’d started layering in how to evaluate cornerstones, the best way to do trade, map modifiers, and it became too much. Ironically, I’d probably get to a level of comfort just by putting more time into the game but it’ll just feel like work.

    One of those “almost there” games for me.

      • Ashtear@lemm.ee
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        3 days ago

        They showed up

        minor spoiler maybe?

        after the fourth seal. From what I gather, yeah, there’s no ending/story mode or anything.


        After the credit roll I took it as a sign I wasn’t getting much more lore or more Aunt Lori. I’d buy a DLC just for more Aunt Lori.

    • Carighan Maconar@lemmy.world
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      4 days ago

      Was this before all the QoL updates around saveable production controls and easily seeing which builds what?

      • Ashtear@lemm.ee
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        4 days ago

        Looks like it was October, so I’m guessing after? The production controls did help once I figured them out but I realized once I was digging through the UI every time I was making a building or cornerstone decision I wasn’t getting into the flow state I wanted.