I’m currently reading the book “Game On!” About video game history, and had to verify.

When initially designing The Sims, Wright spent a great deal of time researching the fan community of the hugely successful Quake and Quake 2. “I was amazed at the time people were pouring into making their own custom levels,” he told Wired. “So with The Sims, we wanted to make it possible to modify everything. Players could use it as a storytelling platform.”

https://www.shortlist.com/news/15-things-you-probably-didnt-know-about-the-sims-4

  • threeduck@aussie.zone
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    9 days ago

    Also I understand his house burnt down in the late 20th century, and the joy of rebuilding/furnishing was another motivation for the game.

    • ByteOnBikes@slrpnk.netOP
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      8 days ago

      Yep! That was the story in the book. He grabbed his wife and neighbor, and when they returned, everything was burned to the ground!

      He originally wanted it to be about a game where people interacted with furniture to feel things, and it was called Dollhouse. But play testers found watching their Sims more fun.