Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #12: Turning on "auto switch to remote scene tree" in the editor settings makes it so that when you click play it automatically swaps to the remote tab for debugging purposesprogramming.devimagemessage-square3fedilinkarrow-up157arrow-down10file-text
arrow-up157arrow-down1imageDaily Godot Tip #12: Turning on "auto switch to remote scene tree" in the editor settings makes it so that when you click play it automatically swaps to the remote tab for debugging purposesprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square3fedilinkfile-text
minus-squareCharzard4261@programming.devlinkfedilinkarrow-up2·2 months agoYes! If you’ve set it up to boot multiple instances, switching between the debugger tabs at the bottom will also switch the remote scene tree. When I stumbled onto this I was so happy. It’s made debugging my multiplayer project soooo much easier!
minus-squareDomi@lemmy.secnd.melinkfedilinkarrow-up1·2 months agoThanks, that should make debugging a lot easier.
Yes! If you’ve set it up to boot multiple instances, switching between the debugger tabs at the bottom will also switch the remote scene tree.
When I stumbled onto this I was so happy. It’s made debugging my multiplayer project soooo much easier!
Thanks, that should make debugging a lot easier.