• CALIGVLA@lemmy.dbzer0.com
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    1 year ago

    Looks interesting, but looks very early in dev and performance seems suboptimal. I wonder if this will get any traction…

  • blindsight@beehaw.org
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    1 year ago

    I like the idea of this, but I’m struggling to think of x86 games I’d want to play with phone controls. Maybe with a gamepad?

    I wouldn’t want to play action games with touch controls, and most PC turn-based games use mouse input that’s fairly precise and often have small text.

    What games would be fun to play this way?

      • cole@lemdro.id
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        1 year ago

        so annoying that it is actually available on iOS but here we have to do this kind of janky workaround

        • blindsight@beehaw.org
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          1 year ago

          I’ve heard good things about iOS apps on Android using Cider as a compatibility layer. Like Wine, but for iOS apps. (Similar to an emulator, but it doesn’t try to directly interpret the iOS code, it instead translates iOS system calls to their Android equivalents.)

            • blindsight@beehaw.org
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              1 year ago

              I haven’t looked myself, I just found it mentioned in a blog post. Searching now, it sounds like it hasn’t been updated in 3+ years, so I guess it’s dead?

    • ijeff@lemdro.idOPM
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      1 year ago

      It’s definitely aimed at controllers and docked keyboard and mouse.

  • Tibert@jlai.lu
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    1 year ago

    Not sure where winlator 2.0 is…

    I only see version 1.1.

    But anyway, looks interesting, but with limited reach.

  • LiveLM@lemmy.zip
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    1 year ago

    Really wish this was fully open source. Why are these PC emulators always sketchy?

    • smileyhead@discuss.tchncs.de
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      1 year ago

      Maybe because of the propietary nature of x86 platform and Windows. Publishing x86 compatible stuff for free and with ability to modify can get you trouble.

      RISC-V emulators and assembly simulators are more friendly because of that.