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Cake day: August 15th, 2023

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  • Windows 11, but I already tested out every combination of settings. Windows settings and BIOS CPU settings. Most high performance settings make things just a tiny bit faster, while the laptop blasts the fan at full speed (the fan sucks too, it’s too loud for what it does).

    The cooling just sucks, the CPU boosts and then runs straight into thermal throttling and has to cut back. It has been like this since day 1, maybe it got worse in the past 2 years, but it was never good in the first place. Colleagues with the same model had plenty of issues too (and the lead sent it back to the IT department and demanded one model higher up with a beefier CPU, but he’s also not happy with it).

    It’s a 3 year lease, the laptop will be gone in a year and then hopefully I can choose my next one. Unfortunately it doesn’t seem like Dell is currently offering models with AMD CPUs…





  • Also there’s already a ton of depth on the game

    I think I’m too jaded in this regard. Reading the wiki I don’t really see depth. Sure, there are activities with fun names, but they are all the same (you start the activity, you walk to finish it, you get random rewards). And all the items seem to be either for selling, basic crafting or just giving you a boost percentage for the activities you’re already doing.

    What the activities are missing are risk/reward, decision making, surprises, etc. Or as you’d say in game design “meaningful choices”.

    Sure, you have the choice on what skill you work on, but besides skill go up, items to make the activity faster and gold (not sure what it’s for, besides buying mats/items again?) that seems to be it.

    I guess combat could help if there’s actual resource investment and risk there. Like are you going to tackle this level 10 monster for higher rewards, with more likelihood to either fail (or spend extra resources on healing potions or whatever)? Or play it save and go against weaker monsters? There should also be extra gold sinks to work for / use the money you accumulated, be it limited use items, cosmetics and so on. And of course ways to play the game differently from other players, like classes, masteries, skill trees or whatever (and no, clicking an activity that says “Sandcastle Building” vs clicking “Ship repair” aren’t really choices).

    Just from someone who values gameplay a lot, I don’t see much difference in playing the game for an hour or 100 hours, in the end it keeps boiling down to the same actions with no depth attached. Personally I didn’t see the game value of it, compared to a step tracker (just that the step tracker doesn’t stop counting when it’s “full”, I didn’t like the step mechanic either where you get bonus steps only. If I’ve done my walking for the day I want to spend the steps, not select an activity and I get double steps for it next time I walk).


  • Ah yeah, I’m not a big mobile game fan and heavily play PC games. I just missed the draw of it, but had wrong expectations probably. In my head it was more of a sandbox combat game with gathering/crafting, so I kept trying to get to the actual game part :)

    While I’m not motivated at all by just achievements or grinding for grinding sake (incremental games are a slight exception there, but progress is much faster / you do have some goals dangled in front of your face). You’re probably aiming more for a classic fitness tracker, but instead of step counts, graphs and so on you present it in game form. Which is valid, but just not what I was after.

    As it gets brought up in this thread: When it came out I actually liked Pokemon GO, because the gameplay was interesting. Originally it only showed Pokemon near you and how far they are away (with 1, 2 or 3 foot steps). Which meant you wandered around and actually met people back in the city, grouped up to search or they knew where it was. That all got dumbed down until everyone was just sitting at the same spot and farming unfortunately :-/






  • Vlyn@lemmy.ziptoGames@lemmy.worldElden Ring – Patch Notes Version 1.12
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    7 months ago

    No ultrawide support, no DLSS, no removed fps cap, no precompiled shaders to remove the stutter, …

    From makes good games, but when it comes to technology they either suck or are just lazy as hell.

    The biggest joke is that ultrawide already renders the full screen width, they just put black bars on top to not give the player an advantage, lol.


  • I mean I didn’t check how long it actually takes, it’s not 500ms.

    It opens quick, but I can’t find the default value (you can change the behavior via registry), but it’s definitely less than half a second. Especially when you’re already hovering down there it appears near instant for me.

    And let’s be honest: The only reason why multiple icons worked back in the day was because the name of the open workbook was next to it. So you had “(Excel) My Workbook 123.xlsx” in your taskbar. Which ended up as a mess when you had several programs open. Now you have one Excel icon, you hover over it and you see all your open workbooks as a preview so you select the one you want. It’s definitely cleaner.



  • Of course, but it’s mostly for reading. The color will probably be used for notes and the occasional image, for which it’s easily good enough. When I read it’s usually a foot away, while I keep my monitor at 2 feet.

    Black and white content (text) has 300 dpi atleast, so for that it’s perfect.

    E-Ink is fantastic for lots of reading and battery life, for everything else an actual screen is leagues ahead. The response time is awful too.


  • Vlyn@lemmy.ziptoTechnology@lemmy.mlKobo announces its first color e-readers
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    9 months ago

    Both use E Ink’s latest Kaleido color screen technology, which has subtle, pastel-like hues and drops from a 300ppi grayscale resolution to 150ppi when you view content in color.

    I had to check just how bad 150ppi would be when dropping down the resolution for color.

    A 24" Full HD monitor has a PPI of 92. So it’s actually okay.

    I’m still using my old Kobo Aura HD (now roughly 11 years old) and the battery still lasts over a month. The screen was already decent back then, but a bit sluggish. I just checked, the old one has 265 ppi. Maybe it’s not time for an upgrade yet :)




  • That’s not the reason, you have been able to do so for a while. Even longer if you count Breath of the Wild (which ran with the Wii U emulator). The only reason they got their shit kicked in by Nintendo is greed. Patreon + extra money for early access + wanting to create their own paid copy of Nintendo’s online service + timing their press releases with Nintendo releases…

    Emulators are legal. Fully intending to profit from creating a competing product isn’t. That’s why they also gave in so quickly when the lawyers showed up, despite having plenty of money to afford defense.