

1316·
3 days agoI’ll repeat a comment I posted on another article.
It has been 14 years since Dark Souls and yet, the holy words still stand.
Git gud.
I’ll repeat a comment I posted on another article.
It has been 14 years since Dark Souls and yet, the holy words still stand.
Git gud.
Cruelty Squad and Psycho Patrol R come to mind.
Sir, this is 2025, we don’t do nuanced opinions here anymore.
It’s Dark and Darker.
Saved you a click!
No, they’re not, and that is the whole point.
If you could die a hundred times and never lose any progress, Pharloom wouldn’t feel dangerous or unwelcoming.
This feeling you get when you’re running around an uncharted area is tied to the risk of being sent back, not the difficulty of the enemies in said area.