

I just used the Wanderers Crest the whole game, mainly for the normal downward pogo.
For some reason the game forces you into a specific crest a few times throughout, which I just find weird and unnecessary.
I just used the Wanderers Crest the whole game, mainly for the normal downward pogo.
For some reason the game forces you into a specific crest a few times throughout, which I just find weird and unnecessary.
I think flying enemies are absolutely terrible to fight, especially early game.
Runbacks are the things everyone has already been talking about. There were two in the whole game that I thought were terrible, so it could have been worse.
However, for boss runbacks especially, because your corpse is in their room, it discourages leaving and coming back later. This can of course lead to just bashing your head against a difficult section and getting frustrated even more. In Hollow Knight your ghost at least spawned in front of the room so you didn’t have to commit to fighting the boss, even if you had to make it back there again.
I guess because of how much of the game is optional and non-linear, the devs couldn’t often really plan on when players will have which ability or upgrade, so some stuff felt kinda underutilized, for long stretches of the game.
Why are so many shard drops above places, where 75% of them will fall into unrecoverable spots? For rosaries, you at least get the magnet, just add the shards to that or something.
Finished my Hollow Knight: Silksong 100% playthrough. Great game with some weird, frustrating and outright bad segments, that make you question what the devs were smoking.
Then I also beat Castlevania: Harmony of Dissonance. I was pretty close to the end two weeks ago, before I took a break because of Silksong. Only one small boss and the final boss was left, but hunting for the rest of the secrets still took a while. It’s definitely better than Circle of the Moon, which I played before this, just because it doesn’t play like absolute cheeks. Graphics and Music are a major downgrade though.
Next up is the final Castlevania GBA game, Aria of Sorrow. I’ve played the sequel, Dawn of Sorrow on the NDS years ago, and I remember it being great, so I have high hopes for this one.
Then I started Megabonk. It’s Risk of Rain 2, but as an ASS game (Auto-Shooter Survivor game, like Vampire Survivors). Each run is 1-3 loops of a single map, and there are only two different maps in total. Characters, weapons and leveling are like VS, so your choice is for a starting weapon and each characters innate passive. Then you also earn money during a run to open chests for different items, like in RoR. While I think the game is solid, you have to like the gameplay enough to be fine with just not much variety in the visuals.
I believe you’re vastly overstating the importance of this game and franchise. As I said, I think it’s a terrible series of games (and I’ve played them up to CS3), so there’s absolutely some bias here.
Also, what do other people’s reviews have anything to do with how impactful or important something is to the medium? Does this mean that the Hentai game Mirror with ~96% positive, 85k+ reviews on Steam is even more significant than Trails?
And if you look at modern RPGs built around serialized storytelling and grounded politics—Disco Elysium, Baldur’s Gate 3, even the way Persona 5 structures its arcs—you can see Falcom’s fingerprints everywhere.
Please show me where those fingerprints are, because I don’t see them.
Your only arguments for your statement in this thread are, that there are a lot of Trails games, and that the games are all connected. Comparing this to FF7 seems like a real stretch.
If these games are so important, how about some examples of how they influenced gaming and their impact, either to devs or gamers.
BTW I think the Trails series is garbage and has only one good game in it.
Been playing Hollow Knight: Silksong. I’ve seen credits twice, and am now in Act 3. Currently going through the world again, looking for stuff I missed.
While I do have a good time with the game, I can’t say I love it, because it has a few too many frustrating sections and maybe a few parts that were a bit too difficult for me to really enjoy.
That’s what I was thinking myself.
Nintendo might have still tried something, even with just the mod chips, just to try and strongarm someone into submission. However, distributing the games just seems incredibly dumb to me, and might be the main reason they were able to get this settlement.
So looks like I forgot about at least one bench.
First is in a house, that you need to pay to enter, with a bench and vendor inside.
The ones I originally meant are below the Citadel, there are a few rooms, with two or three benches each, but you have to pay 15 every time to use the bench for a short time.
Dunno which one of those you mean, that can be made permanently free, or if there’s even others I forgot or haven’t found myself.
Worst bossrun so far was probably the judge which was only like 2 screens when you think about it.
I think you can theoretically get the fleas to move in right before the boss room, but I don’t know how many of them you need to find for that to happen. Maybe killing the boss is also a trigger, so in that case this won’t work.
I do feel that the game was created with players like me in mind, someone who did all pantheon, steal soul mode as well as all achievements in hk but is a little bit rusty from the long wait.
I feared they might do something like this, but don’t think they did. I finished Hollow Knight twice, last time was almost six years ago, never did any Pantheon or challenge stuff, same with other Metroidvanias. The game is difficult, but don’t think it’s unreasonable (I’m also in Act 2, maybe the beginning).
like benches that are locked behind a paywall, which you have to pay every time you want to access the bench
I found this in one small area, which was probably done for the flavor, since it makes thematic sense there, but otherwise it’s always been permanent unlocks.
I think the game is difficult, probably a bit more difficult than the first game (which I haven’t played in over 5 years, so I might be wildly off), but I don’t find it unreasonable.
I know a lot of the time it’s my fault that I died, because I’m someone who likes to trade damage with enemies, which just isn’t really possible in this game, but I can’t stop doing it.
As for runbacks, I think there are a few weird ones, that can be terrible, depending on if you found/unlocked the nearest bench, but otherwise I don’t remember anything truly awful.
For example the Chapel of the Beast in Hunter’s March I think, if you didn’t unlock the trapped bench, that’s pretty close (even then it’s still kinda long, although you’re basically just running).
The fight against the gatekeeper, at the entrance of the Citadel, can have a long runback from the worm area. But the fleas, along with a bench, also move directly in front of the boss room, theoretically you might be able to do that before you fight the boss.
Started Castlevania: Harmony of Dissonance, after I finished Circle of the Moon last week. It looks and sounds worse than CotM, but it’s a lot better than that game, because it doesn’t play like ass.
Some other meh stuff is still there, like the game is kinda easy, and exploring the map is an absolute chore for the first half (maybe two thirds), until you finally get the means to open up all the blocked paths and get access to proper teleporters. Still better than double-tap to sprint though.
I haven’t finished the game yet, I might be near the end, but didn’t make it before Hollow Knight: Silksong, which I gotta play first.
I’d say get Hollow Knight first, just because you can probably get it cheaper. After you’re done with that, and you like it, get Silksong. It’s very unlikely if you don’t like one you’ll like the other or vice versa, the games are pretty similar, and they have a couple of things that could be called “polarizing” (like the map).
Unless you want to be part of the “current discussion”, exploring the still new game, maybe you have friends who also play, and you can talk about things you find, then get Silksong.
The Steam Store has gone down every time they do a major sale for over a decade or something. They don’t care about these temporary problems, because they are just that, temporary. Increasing the server capacity for like an hour or something is just not worth it (most likely).
Also, it’s not like the rest of the Steam network is affected when this happens. You can still play your games or download stuff at full speed.
You still had the rubberized grips on a lot of mice back in the day, that would just get sticky over time or get rubbed off. Not really much better.
In addition to that, for popular, “name brand” mice, there are often also tons of replacement parts available from China. You can basically re-build the complete mouse from parts.
Otherwise, as you’ve said, switches, wheel, the battery and maybe the cable, should always be replaceable (as long as you can solder).
Not very, I think, but it’s been years since I’ve put custom firmware on mine.
Check out https://3ds.hacks.guide/ (link hopefully allowed here) and read through it. Also check out the /r/3dspiracy wiki.
I could see it being alright back in the day, and it has some neat stuff, like the graphics and music, and the magic system is ok (lots of repeating stuff though, just in a different color). It just didn’t hold up, I think.
I haven’t played most Castlevania games myself, I mainly know the DS games, and played two of them like 10 years ago, Portrait of Ruin and Dawn of Sorrow. I remember them being pretty good. The third DS game, Order of Ecclesia didn’t work for me back then, because of anti-piracy stuff. Any of those three games should be fine on the 3DS (Dawn of Sorrow is a sequel to the GBA game Aria of Sorrow, but I don’t think it really matters plot wise)
This is actually why I got the Advance Collection and the more recent Dominus Collection, because I wanted to go back and check out a few of the games I missed and re-play the DS games, to see how well they held up.
If you hacked your 3DS, you can of course also try games for other systems, like the GBA games (mostly for the aforementioned Aria of Sorrow) or maybe even Symphony of the Night, which supposedly runs fine with some tinkering.
If you’re not into the whole Metroidvania stuff and want more classic, linear side scrollers, then the old NES/SNES games are also available somehow (but maybe not anymore, unless you’re doing homebrew stuff). The standout here is probably Super Castlevania IV, but tbh I never really played these myself.
Played it for a bit last year, shortly after the 1.0 release.
It’s probably a better game than Megabonk, but I think the Auto-Shooting part doesn’t really work in first-person, if you have to do all the aiming yourself anyway.
Still fun for a while.