cross-posted from: https://lemmy.world/post/26364695
This is the finished version of my Occultist class, a revamped Warlock that’s meant to refine and streamline the OG class.
The Warlock is my favourite class in the game, but its reliance on short rests to recharge spell slots and the pitiful amount of invocations known turn DnD’s most customizable class into a boring slog of “I cast Eldritch Blast” and “As my first invocations, I take Agonizing Blast and Devil’s Sight. Again”.
By adding the Patron’s expanded spell list (which goes up to 9th level) automatically to their spells known, gaining more invocations (10, compared to the OG Warlock’s 8) and rebalancing the invocations (including adding higher level Pact-exclusive invocations up to 14th level), the INT-based Occultist allows for much greater build variety, while retaining what made the original class so loved by many.The 1.0 update includes four Pact Boons (Blade, Chain, Talisman, Tome), four subclasses (Archmage, Deep One, Greatwyrm, Undying) and 50+ Eldritch Invocations, including seven pact-exclusive invocations for each Pact Boon.
Read and/or download the PDF here
Or click the spoiler to read it in image form (it may take a bit to load)
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This is a pretty dope class, very well fleshed out for being a homebrew.
There’s some power asynchronicities, like with having the dragon patron, and an inventory full of magic trinkets to full heal every short rest, and some other minor stuff but this is a definite expansion into “useful warlock” or “Warlock+/Dark Sorceror”
Thank you very much!
There’s some power asynchronicities, like with having the dragon patron, and an inventory full of magic trinkets to full heal every short rest
Can I ask what you mean by this? The dragon patron bestows temp hp after a long rest, depending on the amount and rarity of attuned magic items. It doesn’t interact with short rests and, even with three high-rarity attuned items, it’s at most 30 temp hp only.
Am I missing some weird interaction here? I’d gladly patch that up if you could be a bit more specific.
Er, I meant, high level players are decked out in magical trinkets and artifacts by L20/endgame anyway, it just seems like a synergistic effect of something most players tend to do on their own, PCs are loot goblins even when they aren’t dragons; if you don’t believe me, put one magic amulet in a chest at low level for a party of four
It’s only a minor criticism, I’m just an aged adventurer carrying an entire economy’s worth of artifacts when I play a melee class to avoid getting one-shot, haha