Whatcha playing!
I’ve been bouncing between a few things, but mainly I’ve been playing Oracle of Seasons. Had never finished it before and am pretty close now!
funny square game with late update
The Oracle games are amazing, Oracle of Ages pulled young me into the Zelda series.
I’m currently switching between Armored Core 6, X4 Foundation and Baldur’s Gate 3, depending on my mood.
Baldur’s Gate 3 - It’s my second run. Part of what I love about these games is that you’ll find new things and different approaches with every play-through. And with every run you get a little more daring and in-character with how you react to situations.
First time round I can’t help but play little miss goody two-shoes, just staying true to my own nature. Second time I feel a bit more daring and actually try to act like the self-centered anti-hero I had in mind for this character. Who knows, maybe some day I’ll even dare to play a villain :)Playing coop with my friend. It’s so much fun. It’s kinda hard not to mention spoilers, choices or things we’ve done in our main games though hahah. There’s so many choices and branches…
Cocoon from the Limbo game designer, it’s really good!
I just beat this in two sessions yesterday, it’s very very good. The puzzles are much more involved and clever, but even more cleverly designed so that you can’t get stuck and usually have some ideas of what to do.
I’ve been really enjoying the new expansion for Cyberpunk 2077. I personally loved the game when it came out, specifically for the tone and environment and the main story. I did stop playing pretty quickly though because the progression didn’t click for me and different parts felt too shallow.
I really think the 2.0 update fixed a lot of game mechanics I didn’t like the first time through, and the expansion has a great tight storyline I’ve really enjoyed sinking my teeth into. I’m going back and doing all of the side quests I didn’t get to before I stopped playing too. And so excited to see what the alternate ending they cooked up is. If you had fun with the game, definitely consider picking it back up!
Same deal, and definitely. Before 2.0 I thought Cyberpunk did some really cool stuff with narrative and inter-quest structures, but now the core of the game is a ton of fun all by itself. (The little Edgerunners references in the perk trees are a nice touch, too!)
And god do I love being free of the tedious incentives to check/compare all your attire and weapons for the best stats; standardisation here is a blessing.
I played through The Forgotten City and really liked it! It’s a time looping puzzle game where you have to unravel the mystery of a strange city before every day it collapses into ruin. It really sucked me into the story and I could forgive a bit of the jankiness in the actual gameplay. The characters were all interesting and were very interconnected which made the whole thing feel quite alive. I didn’t love the ending (there are technically multiple but I managed to get the canon one on my play through), it was okay but a little out of nowhere, everything before that was good.
Your description makes me think of Outer Wilds. Any comparison there?
I’ve been playing Baldur’s Gate 3 as much as I possibly can. I’m having a ton of fun with it! I’ve never played D&D, or any of the Baldur’s Gate games, so I don’t know what I’m doing most of the time, but I’m slowly getting the hang of it!
When in doubt, check the tooltips to see what a thing means and what it does. Even the tooltips have tooltips sometimes. I do really wish they broke down the to-hit percentages underneath the cursor in combat, because that would go a long way toward helping the player understand the underlying math.
That’s the combat log for you. Listing all the math going on would be a bit much.
Personnaly I just went along without checking too much of how things are calculated. When I saw 30% hit chance, I just knew I had to do somehting else. When I got a good grasp of the system, I dug deeper on how things are calculated.
There’s a lot to understand for new players so I think they made the right call.
Thinking about it, maybe just listing the AC or the attribute that would make the Save without the need to Examine each enemy would be nice.
I definitely went several hours being okay with only the to hit chance, but once you start leveling up and fighting harder enemies, you’re looking for ways to optimize, so I wish it was an option to see what the math is that determines that chance ahead of time.
RDR 2. Bought it back in 2019 but my PC couldn’t really handle it too well (less than 45 FPS on medium), so I shelved it.
But now I have a 4090 and I’m enjoying the hell out of the game. It was slow at first but by the second chapter I was hooked. Looks damn good for a 4-year-old game, too; dare I say as good as a modern ray traced title. (I mean it’s close)
DLSS implementation wasn’t great, but it did sharpen things up a bit over the muddiness that came with TAA.